Revision c404922 by Thomas Dinges September 12, 2011, 11:59 (GMT) |
Cycles: * Remove RE_DO_RENDERED again, check for view_draw callback is sufficient. |
Revision 4a9a0ec by Nathan Letwory September 12, 2011, 10:57 (GMT) |
Code shuffle so function has only one exit point. |
Revision 46aede5 by Miika Hamalainen September 12, 2011, 09:55 (GMT) |
Fix for bug #28332: Smoke Simulation rendering artifacts. Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument. |
Revision b8bf0ee by Sergey Sharybin September 12, 2011, 09:47 (GMT) |
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport Problem was caused by CRLF line ending instead of LF line ending. Re-generate pu_shader_material to use LF line ending and made gpu codegen treat r as space character. |
Revision 156e967 by Campbell Barton September 12, 2011, 09:12 (GMT) |
fix for changing font sizes with recent utf8 speedup |
Revision d9894af by Bastien Montagne September 12, 2011, 08:27 (GMT) |
Fixed "bug" #28611: Subdiv value for icosphere should not be below 1. |
Revision 5d695ed by Benoit Bolsee September 12, 2011, 07:38 (GMT) |
Recast: attempt to fix compilation problem in Linux. |
Revision 3e76e54 by Campbell Barton September 12, 2011, 05:51 (GMT) |
replace VECCOPY with copy_v3_v3 |
Revision bee7f1e by Campbell Barton September 12, 2011, 05:51 (GMT) |
replace BLI_arrays with simple malloc'd arrays since the size is known. add asserts to ensure the size is correct. |
Revision bf71aa3 by Campbell Barton September 12, 2011, 05:24 (GMT) |
use BM_Make_Vert example argument rather then calling inline, was also copying vertex normals twice in quite a few places. |
Revision 3996a82 by Campbell Barton September 12, 2011, 05:21 (GMT) |
fix for error copying normals in CDDM_To_BMesh, was copying short -> float with no conversion. |
Revision 4f7fe76 by Campbell Barton September 12, 2011, 05:01 (GMT) |
set some function args to const, no functional change. |
Revision fddc655 by Campbell Barton September 12, 2011, 04:57 (GMT) |
Revision 9a1f3c5 by Campbell Barton September 12, 2011, 04:29 (GMT) |
- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling. - BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway. |
Revision 4bd0a2b by Campbell Barton September 12, 2011, 04:14 (GMT) |
replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next. |
Revision 2fa642b by Campbell Barton September 12, 2011, 02:44 (GMT) |
fix memory leak in array modifier not freeing editmesh, also use better names for allocs. |
Revision b82b8b4 by Campbell Barton September 12, 2011, 02:36 (GMT) |
fix [#28587] Array modifier draws an extra object patch [#28586] from Andrew Wiggin (ender79) |
Revision 8c43e78 by Campbell Barton September 12, 2011, 02:23 (GMT) |
revert own commit r40051, mesh and object pointers are needed for undo, this commit caused bug [#28625] Separate crash bug. also added a safety check for the crash, even though reverting fixes. bmesh_to_mesh_exec() could set me->mface array to NULL but leave me->totface when notellelation=1, which is likely to give trouble elsewhere. |
Revision 471a86b by Campbell Barton September 12, 2011, 01:43 (GMT) |
cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object. |
Revision 736884f by Campbell Barton September 12, 2011, 00:55 (GMT) |
quiet -Wundef warnings for cmake/gcc/elbeem |
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