Blender Git Commits

Blender Git "master" branch commits.

Page: 3902 / 5574

September 12, 2011, 11:59 (GMT)
Cycles:
* Remove RE_DO_RENDERED again, check for view_draw callback is sufficient.
September 12, 2011, 10:57 (GMT)
Code shuffle so function has only one exit point.
September 12, 2011, 09:55 (GMT)
Fix for bug #28332: Smoke Simulation rendering artifacts.

Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
September 12, 2011, 09:47 (GMT)
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport

Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat r as space character.
September 12, 2011, 09:12 (GMT)
fix for changing font sizes with recent utf8 speedup
September 12, 2011, 08:27 (GMT)
Fixed "bug" #28611: Subdiv value for icosphere should not be below 1.
September 12, 2011, 07:38 (GMT)
Recast: attempt to fix compilation problem in Linux.
September 12, 2011, 05:51 (GMT)
replace VECCOPY with copy_v3_v3
September 12, 2011, 05:51 (GMT)
replace BLI_arrays with simple malloc'd arrays since the size is known. add asserts to ensure the size is correct.
September 12, 2011, 05:24 (GMT)
use BM_Make_Vert example argument rather then calling inline, was also copying vertex normals twice in quite a few places.
September 12, 2011, 05:21 (GMT)
fix for error copying normals in CDDM_To_BMesh, was copying short -> float with no conversion.
September 12, 2011, 05:01 (GMT)
set some function args to const, no functional change.
September 12, 2011, 04:57 (GMT)
September 12, 2011, 04:29 (GMT)
- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
September 12, 2011, 04:14 (GMT)
replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next.
September 12, 2011, 02:44 (GMT)
fix memory leak in array modifier not freeing editmesh, also use better names for allocs.
September 12, 2011, 02:36 (GMT)
fix [#28587] Array modifier draws an extra object
patch [#28586] from Andrew Wiggin (ender79)
September 12, 2011, 02:23 (GMT)
revert own commit r40051, mesh and object pointers are needed for undo, this commit caused bug [#28625] Separate crash bug.

also added a safety check for the crash, even though reverting fixes.
bmesh_to_mesh_exec() could set me->mface array to NULL but leave me->totface when notellelation=1, which is likely to give trouble elsewhere.
September 12, 2011, 01:43 (GMT)
cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object.
September 12, 2011, 00:55 (GMT)
quiet -Wundef warnings for cmake/gcc/elbeem
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021