Blender Git Commits

Blender Git "master" branch commits.

Page: 3917 / 5574

September 1, 2011, 15:08 (GMT)
merge with trunk r39834
Revision f940e5f by Joshua Leung
September 1, 2011, 10:56 (GMT)
Feature Request #28449: Pose Library poses can be renamed from
Properties Editor
September 1, 2011, 09:47 (GMT)
use a fixed 32byte buffer for getting an rna string from python. gives a slight speedup when drawing heavy UI's
September 1, 2011, 09:46 (GMT)
fix for building without audaspace, since pepper merge
September 1, 2011, 09:11 (GMT)
ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).

updated:
mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.

September 1, 2011, 08:27 (GMT)
BKE_mesh_calc_edges() now uses polygons when available.
September 1, 2011, 07:51 (GMT)
copy the remaining files from trunk
September 1, 2011, 07:47 (GMT)
copying from trunk, failed to merge somehow
September 1, 2011, 07:07 (GMT)
wip doc for py api tips and tricks.
September 1, 2011, 02:12 (GMT)
whitespace bge edits
September 1, 2011, 01:48 (GMT)
spaces -> tabs (configure you're editors right!)
September 1, 2011, 01:28 (GMT)
September 1, 2011, 01:13 (GMT)
fix for error in patch from r39821.
September 1, 2011, 00:56 (GMT)
September 1, 2011, 00:35 (GMT)
svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender, merge pepper, manually merged source/blender/editors/transform/transform_generics.c
September 1, 2011, 00:03 (GMT)
making carbon to build again (note: NDOF is not working here)
- fix typo
- isolate NDOF callsi in #ifdefs
August 31, 2011, 23:46 (GMT)
BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now.
August 31, 2011, 22:32 (GMT)
BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
August 31, 2011, 14:46 (GMT)
set OSX default python to static
August 31, 2011, 14:15 (GMT)
OSX/scons: fix compile with static python, my patch was a bit outdates, sorry
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021