Blender Git Commits

Blender Git "master" branch commits.

Page: 3954 / 5574

July 31, 2011, 11:21 (GMT)
reverting part of #38876 (whitespace edits)
the new if/else nesting introduced in the previous commit makes no sense.
(since I was here I add a comment for extrainfo and did some small cleanup)
July 31, 2011, 11:12 (GMT)
bugfix [#28111] material.pop breaks mt->mat_nr

create a new parameter for materials.pop() to not remove material slot.
this way the mat_nr is still the old one.

for the default behaviour we now have material remapping (i.e. data_delete_material_index_id(id, index)).
This new function is brought from the material_slot remove function.
July 31, 2011, 07:58 (GMT)
when converting curves from poly -> nurbs, dont enable Bezier-U flag.

Not sure why this was enabled, possibly from copy/paste with bezier->nurbs code?

If you have meny poly lines there was no nice way to convert these into a smoothed nurbs curve.
Ran into this when trying to convert generated ivy into smooth nurbs.
July 31, 2011, 07:54 (GMT)
whitespace edits, had odd space/tab mix
July 31, 2011, 07:45 (GMT)
fix for building without bullet
Revision 679b528 by Mike Erwin
July 31, 2011, 06:26 (GMT)
fix for immobile camera (NDOF_SHOULD_ROTATE etc.) -- should revisit later
Revision e8c3c40 by gsr b3d
July 31, 2011, 06:03 (GMT)
SVN maintenance.
July 31, 2011, 05:04 (GMT)
Camera Clipping animation COLLADA support fix.
July 31, 2011, 03:15 (GMT)
py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it.
Revision 4745e3d by Mike Erwin
July 31, 2011, 03:06 (GMT)
improved ndof fly: precision mode, camera position, camera animation
July 31, 2011, 02:34 (GMT)
== PBVH ==

OK, after that failure of committing a bunch of old junk, hopefully
this is what I actually meant to commit :)

* Added big comments to some of the fields in struct PBVHNode. I
always forget the details of these, so finally wrote it down
properly.

* Changed types of PBVHNode.face_vert_indices and PBVHNode.flag to
better reflect their contents.

* There should be no functional changes here.
July 31, 2011, 02:03 (GMT)
EditMesh-based skin node drawing
July 31, 2011, 02:03 (GMT)
Imported bsphere.c, mostly ifdef'd out for now
July 31, 2011, 02:03 (GMT)
Added stub for Skin modifier UI
July 31, 2011, 02:03 (GMT)
Added DNA and RNA for skin modifier, stubbed in skin modifier functions
July 31, 2011, 02:03 (GMT)
Added SkinNode DNA and customdata.
July 30, 2011, 23:16 (GMT)
patch [#27909] Added constants in bge.constraints by Solano Felicio (solano) + some changes in rst
I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules.
I did the same for the bgl module.

For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before).

+ making all the "todo" and #comments into rst comments (.. comments)
Thanks Solano, it's great to get help to those tasks :)
July 30, 2011, 19:09 (GMT)
Hides console on win32 even if python path is 2 or more lines

Adding tlhelp32.h header
July 30, 2011, 17:27 (GMT)
BGE Animations: This should solve the issue with NULL not being defined in BL_ActionManager.cpp
July 30, 2011, 17:14 (GMT)
Camera tracking integration
===========================

- Fixed occasional crash caused by conflicting access
to non-threadsafe moviecache. Added lock on movie clip
ibuf acquire level.
- A bit nicer feedback from libmv when doing reconstruction.
Now if all tracks and frames were reconstructed average
error would be reported in "notification area".
If there's something failed to be reconstructed warning
message would appear and failed items would be printed to
the console.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021