Revision e921627 by Sergey Sharybin July 26, 2011, 15:56 (GMT) |
Revision 9077b8b by Joerg Mueller July 26, 2011, 13:56 (GMT) |
3D Audio GSoC: Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c |
Revision c0373fb by Joshua Leung July 26, 2011, 13:49 (GMT) |
startup.blend Theming/AnimEditor Defaults Tweaks - Default size of Graph Editor handle vertices is now 4 (up from 3). This "small" change seems to be enough to make a substantial difference when it comes to actually differentiating between these - "Only Selected" DopeSheet filter is enabled for new Graph Editor instances by default. It helps hone in on the F-Curves of the data most animators hope to just be refining the motion for (i.e. the selected stuff) - "Only Selected Keyframe Handles" is now enabled, to reduce clutter from handles of nearby keys getting in the way. |
Revision ca293c8 by Campbell Barton July 26, 2011, 13:33 (GMT) |
correct misc warnings |
Revision 785e634 by Joshua Leung July 26, 2011, 13:09 (GMT) |
F-Curve Drawing - Smoother curves Bezier curves are now drawn smoother (i.e. less segmented), especially for curve segments where there is a very large vertical displacement over a short period of time (i.e. 120 degrees rotation over 1 frame) and/or often when zoomed in a bit too. - Made the resolution calculation take the vertical distance into account too, instead of just the horizontal distance. - Segment multiplier changed from 3 to 5, as this seems to give better zoomed-in performance. |
Revision 40353fe by Campbell Barton July 26, 2011, 13:05 (GMT) |
fix for NULL pointer crash with operator repeat, looks like error print got mixed up. |
Revision 77e906c by Joshua Leung July 26, 2011, 12:49 (GMT) |
Experimental drawing tweak: make active F-Curve get drawn with thicker line width This should help make it stand out better from the background, though it has the risk that values may not be so clearly picked up visually |
Revision 06ae122 by Campbell Barton July 26, 2011, 09:19 (GMT) |
include menu ID's in tooltips when python tips are enabled, there was no way to find the ID of a menu which become annoying if you wanted to reference it from a script. |
Revision 7c9033d by Sergey Sharybin July 26, 2011, 08:13 (GMT) |
Fix #28087: Opening files in the text editor ignores the last newline 'n' It was tricky conversion of file buffer to text lines. Should work fine now. |
Revision 9e1a553 by Campbell Barton July 26, 2011, 07:41 (GMT) |
set the development cycle to 'beta'. |
Revision 71692e8 by Campbell Barton July 26, 2011, 07:39 (GMT) |
py api: - added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication. |
Revision 1f65b3b by Mitchell Stokes July 26, 2011, 06:10 (GMT) |
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4). |
Revision 42b87af by Campbell Barton July 26, 2011, 04:31 (GMT) |
Revision 6d50807 by Campbell Barton July 26, 2011, 04:17 (GMT) |
Revision fc95382 by Campbell Barton July 26, 2011, 03:55 (GMT) |
Revision ac2dd40 by Campbell Barton July 26, 2011, 03:14 (GMT) |
Revision 794f329 by Campbell Barton July 26, 2011, 03:00 (GMT) |
svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions. |
Revision 72f7087 by Mike Erwin July 26, 2011, 02:35 (GMT) |
experimental onscreen rotation guide |
Revision e59ef5e by Geoffrey Bantle July 25, 2011, 22:43 (GMT) |
Return of Screw tool: ---------------------------------------------- Screw tool brought back. Based on a patch submitted by howardt in IRC. |
Revision e535c63 by Sergey Sharybin July 25, 2011, 18:11 (GMT) |
Camera tracking integration =========================== - Split clip hotkeys into two categories: * Global * Editing This allows to re-use such hotkeys as track markers from properties region without worrying about conflicts. - Anchor point could now be offseted from marker position. - Pattern can now be symmetrical relative to marker position only. - Changes to mouse sliding: * Left top rectangle used for marker position and now it's half inside and half outside of marker. * Right bottom corners are for size. * Anchor point can be slided with mouse to adjust offset. - Resolved conflict caused by left-mouse selection option. Now it works perfectly with sliding -- no more "sticky" keys or so. - Fixed some typos. |
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