Blender Git Commits

Blender Git "master" branch commits.

Page: 3958 / 5574

July 27, 2011, 17:49 (GMT)
fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in the Node Editor
July 27, 2011, 17:43 (GMT)
Material Specular Color Animation import.
July 27, 2011, 16:29 (GMT)
Material Effect Specular color animation Export.
July 27, 2011, 15:06 (GMT)
update the zh_CN lang-pack to the latest from the blender-translation program
July 27, 2011, 13:03 (GMT)
minor warning fixes for clang-static-checker
July 27, 2011, 12:53 (GMT)
Camera tracking integration
===========================

Attempt to switch moviecache to use CacheLimiter.

Some changes in limiter were necessary:
- Limiter counted mapped memory twice when was chacking
how many memory is used.
- It was using "global" memory usage not memory usage by
cached elements. It will cause big problems when there's
large mesh or plenty of undo steps are in memory nothing
would be cached in sequencer.
- To solve this problem introduced "callback" to measure
cached element size. It could be not very accurate in general,
but it works well for image buffers. And if this callback
isn't set old-school memory usage check would be used.
- The whole cache used to get freed when memory limit exceeded,
now it'll drop only as much elements as necessary to reduce
memory usage.

Sequence cache wasn't switched to use moviecache but
now it's really easy to do. When i'll be sure new caching
scheme works fine.

Now clip editor uses as much memory for cache as it's set in
User Preferences (Preferences -> System -> Sequencer -> Memory
Cache Limit) which si 128Mb by default. Please do not complain
about few cached frames out-of-box and just increase limit
there. Caching fixed amount of frames wasn't so nice indeed.
July 27, 2011, 09:48 (GMT)
Camera tracking integration
===========================

- glog should no flood into logs files now.
- Request from Francois - changes in sliding:
* Anchor point is for sliding the whole marker.
* Square on pattern moves pattern and search relative
to anchor point.
* Square on search moves search only.
- Bundles in 3d viewport are colored by track custom color.
July 27, 2011, 07:42 (GMT)
July 27, 2011, 07:22 (GMT)
fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
July 27, 2011, 06:55 (GMT)
more minor warning cleanups and improve error reporting if text fails to save.
Revision f540687 by Mike Erwin
July 26, 2011, 22:43 (GMT)
shift-motion to pan with 3D mouse
July 26, 2011, 20:22 (GMT)
* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)
July 26, 2011, 20:05 (GMT)
Fix part of [#28088] bad button spacing with layout engine for menu items.
* Fixed a cut off text.
* small cleanup
July 26, 2011, 19:47 (GMT)
- bugfix for icon listview where the icons would only wrap once
- also quiet some clang warnings
July 26, 2011, 18:51 (GMT)
vgroup_modifiers: Addressed most ideasman�??s remarks and suggestions in his last review.
*Removed curve init code in readfile (no more needed since the split broke anyway compatibility with earlier WeightVGroup files�?�).
*Updated get_ob2ob_distance() code (much simpler �?? I�??m not a matrices�?? god!).
*Enhanced a few RNA names (Campbell has others in mind here, though, I think).
July 26, 2011, 18:28 (GMT)
Merging r38694 through r38739 from trunk into vgroup_modifiers
July 26, 2011, 18:28 (GMT)
Blender profile leaf bone tip import.
Revision 37aa6a5 by Mike Erwin
July 26, 2011, 16:17 (GMT)
onscreen ndof rotation guide (center + axis)
July 26, 2011, 16:01 (GMT)
RNA: function calls with optional parameters were not giving correct default
values for arrays.

July 26, 2011, 15:58 (GMT)
Camera tracking integration
===========================

- Clip Editor now could be an owner for jobs. It was useful
when i've been attaching Peter's work in my local repo.
- Fixed mouse selection to handle offset correct.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021