Blender Git Commits

Blender Git "master" branch commits.

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July 24, 2011, 17:40 (GMT)
Dynamic Paint:
* Forgot to change node socket ids.
* Fixed "shrink" effect artifacts on wetmap.

There was a typo in previous commit message. Should be "alpha support for vertex color rendering".
July 24, 2011, 17:03 (GMT)
Dynamic Paint:
* Added alpha support renderer for vertex colors. You can now easily render Dynamic Paint produced vertex colors by checking "Vertex Color" in material options.
* Added "Vertex Alpha" socket for "Geometry" material node.
* Fixed vertex surface color output issues.
July 24, 2011, 13:21 (GMT)
July 24, 2011, 13:03 (GMT)
July 24, 2011, 12:36 (GMT)
Camera tracking integration
===========================

- Fixed incorrect mouse sliding when resizing area which isn't
symmetrical to marker's position.
- Added "Clip" group to User Preferences -> Input lust.
Now hotkeys can be investigated there and also, they can be changed there.
July 24, 2011, 11:24 (GMT)
2.5 World Buttons:
* Exposure and Color Range buttons were missing, added them back.
July 24, 2011, 11:11 (GMT)
* Minor code cleanup / comment changing. No functional changes.
July 24, 2011, 10:26 (GMT)
New dilation function from Morten Mikkelsen (aka sparky).

This commit fixes very noticeable seams caused by margins
calculated incorrectly. This commit changes way margin is
calculated in and makes textures really seamless.

Also margin limited to 32 isn't good now -- artists are baking
really large textures nowadays so margin is now limited to 64px.

Thank you, Morten!
July 24, 2011, 08:50 (GMT)
Default for ndof_sensitivity to 1.0 in case 0.0 is found on start.
July 24, 2011, 08:37 (GMT)
Add mapping for front/right/top aligned to selected object.
Revision 1ca4f1b by Mike Erwin
July 24, 2011, 08:02 (GMT)
sculpt/paint while using 3D mouse
Revision 6a392e8 by Joshua Leung
July 24, 2011, 04:34 (GMT)
== RNA Property Updates get called by Animation System now ==

This fixes bug #26764 and several others like it, where modifier
properties (and others, but most visibly modifiers) would not do
anything when animated or driven, as modifier properties require the
RNA update calls to tag the modifiers to get recalculated.

While just adding a call to RNA_property_update() could have gotten
this working (as per the Campbell's patch attached in the report, and
also my own attempt #25881). However, on production rigs, the
performance cost of this is untenatable (on my own tests, without
these updates, I was getting ~5fps on such a rig, but only 0.9fps or
possibly even worse with the updates added).

Hence, this commit adds a property-update caching system to the RNA
level, which aims to reduce to the number of times that the update
functions end up needing to get called.

While this is much faster than without the caching, I also added an
optimisation for pose bones (which are numerous in production rigs) so
that their property updates are skipped, since they are useless to the
animsys (they only tag the depsgraph for updating). This gets things
moving at a more acceptable framerate.
July 24, 2011, 00:59 (GMT)
Add Push/Pull to toolbar
Revision c2c6213 by Mike Erwin
July 24, 2011, 00:52 (GMT)
minor cleanup of Mac ndof manager
Revision ed232c7 by Mike Erwin
July 24, 2011, 00:40 (GMT)
ndof overall sensitivity is now live
July 23, 2011, 22:08 (GMT)
2.5:
* Removed some old not used code.
Revision b9f3ff5 by Mike Erwin
July 23, 2011, 21:55 (GMT)
removed ancient ndof global, removed my own attempt at a C popup menu (the Python one works)
July 23, 2011, 21:45 (GMT)
2.5 External animation player:
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
Revision ff5a49b by Mike Erwin
July 23, 2011, 21:33 (GMT)
another CMake build fix (contributed by Kevin Cozens)
Revision 5fae765 by Mike Erwin
July 23, 2011, 21:29 (GMT)
more cautious device detection, minor cleanup
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