Blender Git Commits

Blender Git "master" branch commits.

Page: 3979 / 5574

July 7, 2011, 21:14 (GMT)
fix for example
July 7, 2011, 21:02 (GMT)
Add ED_object_pose_armature to stubs.c. This should fix compilation
issues with blenderplayer.

Revision 46f938e by Benjy Cook
July 7, 2011, 20:46 (GMT)
Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way.
July 7, 2011, 19:35 (GMT)
bge.texture doc, needed whitespace to format correctly.
July 7, 2011, 19:27 (GMT)
Camera tracking integration
===========================

- Disallow negative size for bundles.
- Fixed bug with passing disabled markers to solver.
July 7, 2011, 19:23 (GMT)
some corrections to bge.texture docs
July 7, 2011, 18:40 (GMT)
Camera clipend animation export
Revision 4f8b9a4 by Jason Hays
July 7, 2011, 17:59 (GMT)
Removed code I no longer needed for multi-paint's newer system.
Added comments to the more complex functions.
July 7, 2011, 17:58 (GMT)
Camera tracking integration
===========================

- ColaMD moved from OpenNL to extern/.
It'll be needed for libmv. Also, it's a bit updated from
year 1999 to 2007.
Need to be tested for regressions.
- Updated bundling script for libmv. Now it uses fuller
subset of this library.
- Bundled new libmv.
- Request from Keir: add command line argument to toggle logging
stuff on. Currently, if Blender is launched with -d argument
libmv would start printing logging messages. There's no
argument to increase verbosity, but there's API in libmv-capi,
so it'll be easy to add.
- Finally fixed crash when ibuf is acquiring with user=NULL.
- Added ActiveClip property to the scene. This clip is used
as default value for new match-moving constraints.
- Added some flags to Display panel of View3D. Related on
displaying match-moving stuff.
- Internal change: bundles data moved inside to MovieTrackingTrack.
- Initial implementation of 3d reconstruction.
- Added constraint "Camera Solver". This constraint is supposed
to be used to make camera follow the reconstructed camera path.
- Added "reference" property to "Follow Track" constraint.
Now object could be "parented" to 2D track position or to
3D bundle position.

The very quick guide:

To use reconstruction you should have footage with tracked markers,
choose two keyframes in "Tracking settings" panel. There should be
quite noticeable parallax effect between this two frames. This
is used to initialize reconstruction stuff.
Camera data (focal length and optical center) should be filled in
"Camera Data" panel. Optical center is often the center of image,
so it'll be filled in automatically.
You should also set values for undistortion (K1, K2 and K3). Currently,
there's no any visualization for this parameters and approach of
"change value -> reconstruct -> see what've changed" is the only way
for now.
Libmv team is working on auto-calibration tool, so it should be
easier to gather this coefficients in nearest (i hope) future.
There's also no scene orientation stuff.

Basic workflow:
- Open footage.
- Set markers and track them.
- Fill in camera data and keyframes.
- Hit "Solve Camera" button.
- Add "Camera Solver" constraint to camera in scene.
- Choose movieclip in that constraint.
- To see bundles in 3D viewport active clip should be set
in scene buttons.
July 7, 2011, 17:48 (GMT)
Merging r38036 through r38196 from trunk into soc-2011-tomato

July 7, 2011, 16:56 (GMT)
Fixed Camera Ortho scale animation import
July 7, 2011, 16:34 (GMT)
Merging trunk up to r38193.
July 7, 2011, 16:09 (GMT)
Allow pose matrix to be set for Benjy Cook's GSOC project.
this uses the same function as pose mode snapping.
Revision c9d6989 by Joshua Leung
July 7, 2011, 13:59 (GMT)
Animation Goodie: Cyclic "Extrapolation" can be toggled from the "Set
Extrapolation" tool again

Added "Make Cyclic" and "Clear Cyclic" options to "Set Extrapolation"
tool (found from Channels menu) in Animation Editors. These options
simply add or remove (respectively) Cycles FModifiers from the
selected F-Curves, making them have cyclic extrapolation with a single
click, instead of having to go through the FModifiers UI (or Graph-
Editor only "Add FModifier" operator), which should make it easier to
do this apparently common chore.
July 7, 2011, 13:57 (GMT)
Fix compile with scons, after thread commit in r38185
Revision bc9432b by Joshua Leung
July 7, 2011, 11:29 (GMT)
Grease Pencil ActEdit Mode: Filtering Cleanup

* Ported filtering code for Grease Pencil frames editing to the newer-
style refactored stuff
* Decoupled active status of layers from selection status, bringing
this into line with everything else again
July 7, 2011, 11:01 (GMT)
Fix part of #26811: absolute shape keys should not show influence value in list.

July 7, 2011, 10:37 (GMT)
The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.
July 7, 2011, 09:56 (GMT)
Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is
blend between backdrop and text color (black), made it blend 0.4 instead
of 0.2

Revision 242ca1b by Joshua Leung
July 7, 2011, 05:28 (GMT)
NLA Drawing - Second attempt at providing options for streamlining the
view for transforming strips

When the "Include animation data blocks with no NLA data" toggle
(action icon) is off, action lines are only shown if they have
keyframes. So when this option is off, only NLA blocks that have NLA
tracks will be shown, and of those, only those which currently have an
active action with keyframes will have their red action lines shown.

Combined with the vertical-space tweak when show control curves is
turned off, this should be good enough for most cases.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021