| Revision e18bea1 by Mitchell Stokes June 6, 2011, 06:31 (GMT) | 
| BGE Animations: Getting the Frame Property option of the Action Actuator working again. | 
| Revision dd4f0f0 by Campbell Barton June 6, 2011, 03:53 (GMT) | 
| Resolve 2 theme issues [#27056] default active and selected colors need to be visually different [#27584] Please change sharpness/seam color | 
| Revision 7c9d761 by Campbell Barton June 6, 2011, 00:48 (GMT) | 
| spelling corrections | 
| Revision e4bb540 by Campbell Barton June 6, 2011, 00:42 (GMT) | 
| fix for crash opening the file selector twice with multiple windows open (when the mouse was over the inactive window). | 
| Revision 7da45bc by Dalai Felinto June 5, 2011, 23:38 (GMT) | 
| replacing -> arrows by proper ASCII arrows on Transformation Constraint Note: Text Editor doesn't support this chr(187) properly. I hardcoded and commented the ui file. I hope it's fine. | 
| June 5, 2011, 22:35 (GMT) | 
| Fix [#27438] Volume Material Density Inaccuracy Lower density limit for shading optimisation was set too high | 
| Revision ef5f78e by Joerg Mueller June 5, 2011, 22:06 (GMT) | 
| 3D Audio GSoC: Making it possible to access blenders internal sounds via Python. | 
| Revision a1c2226 by Sergey Sharybin June 5, 2011, 20:54 (GMT) | 
| Bake from multires mesh ======================= Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. If this option is enabled, then no additional hi-res meshes and render structures would be created . This saves plenty of memory and meshes with millions of faces could be successfully baked in few minutes. Baking happens from highest level against viewport subdivision level, so workflow is following: - Set viewport level to level at which texture would be applied during final rendering. - Choose Displacement/Normals baking. - Enable "Bake From Multires" option. - You're ready to bake. Displacement baker had aditional option named "Low Resolution Mesh". This option is used to set if you want texture for realtime (games) usage. Internally it does the following: - If it's disabled, displacement is calculated from subdivided viewport level, so texture looks "smooth" (it's how default baked works). - If it's enabled, dispalcement is calculated against unsubdivided viewport levels. This leads to "scales". This isn;t useful for offline renders much, but very useful for creating game textures. Special thanks to Morten Mikkelsen (aka sparky) for all mathematics and other work he've done fr this patch! | 
| Revision f2daf2c by Sukhitha Jayathilake June 5, 2011, 18:58 (GMT) | 
| Add new animation export features. - Bone animations are also exported as f-curve animations now. As a result euler rotaions of bones are also exported. All animations with BEZIER, LINEAR or STEP ipo are exported. - Quaternion rotations export. - Object parented with armatures, animations to Armature Objects as a whole are also exported. | 
| Revision 5ceb8b3 by Nick Samarin June 5, 2011, 18:51 (GMT) | 
| synched with trunk at revision 37212 | 
| Revision a580b5e by Jason Wilkins June 5, 2011, 18:00 (GMT) | 
| fixed warning, signed/unsigned mismatch, blo/readfile.c line 1742 | 
| Revision 68a3303 by Campbell Barton June 5, 2011, 17:02 (GMT) | 
| operator buttons get a red highlight when alert is set for the layout | 
| Revision 68d4c64 by Campbell Barton June 5, 2011, 15:29 (GMT) | 
| own commit r37199 gave problems with duplicating objects, use different fix. | 
| Revision 08f44ad by Campbell Barton June 5, 2011, 14:00 (GMT) | 
| file selector now scales with DPI better | 
| Revision 56befd2 by Campbell Barton June 5, 2011, 13:20 (GMT) | 
| colorband and image header were ignoring DPI size | 
| Revision 485a89f by Ton Roosendaal June 5, 2011, 12:57 (GMT) | 
| Bugfix: new DPI-controlled UI size code was setting 'view2d re-init' flag on ED_area_initialize(). This however was causing 2 problems; - the view state got reset (popping window view back) - the view2d operator polls failed (sliders didnt work) This re-init was only needed for the headers though, limiting it to these types of regions solves it. | 
| Revision 619df86 by Campbell Barton June 5, 2011, 12:47 (GMT) | 
| panel headers were not scaling with DPI properly | 
| Revision 2429279 by Campbell Barton June 5, 2011, 10:05 (GMT) | 
| scale the file selector UI with the DPI, the region size can still be wrong though. | 
| Revision 1d23609 by Campbell Barton June 5, 2011, 09:22 (GMT) | 
| workaround for supremely annoying UI glitch where you could accidentally hide the file selector header by accident. using the logic - that a header taking up the full screen-area height will not have an action-zone added for resizing. | 
| Revision 07619d8 by Campbell Barton June 5, 2011, 09:00 (GMT) | 
| with the new scalable UI. hard coded values were still used for resizing the headers, with DPI of 56 the headers could not be un-hidden. | 
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 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021