Blender Git Commits

Blender Git "master" branch commits.

Page: 4051 / 5574

April 19, 2011, 10:35 (GMT)
patch [#26978] Minor Spelling Mistakes in Editor Operators
+ some errors I noticed.
April 19, 2011, 06:59 (GMT)
Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
April 19, 2011, 06:37 (GMT)
noticed a problem with rendering non-active scenes in the node editor.
- the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering.
- camera switching also failed, added a call to it.
April 19, 2011, 06:15 (GMT)
fix [#26900] Problem with active camera between scenes
April 19, 2011, 05:34 (GMT)
fix [#27016] Add new vertex at wrong position ( bpy.ops.mesh.dupli_extrude_cursor() )

also found curve click-extrude was always aligning the new points depth to (0,0,0), now work the same as mesh edit - align to the selected point or the cursor if none are seleted.
April 19, 2011, 04:19 (GMT)
fix [#27011] executing a script crashes Blender
April 18, 2011, 15:20 (GMT)
fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
April 18, 2011, 14:24 (GMT)
Fix for [#26990] Loading file w packed audio crashes
FFMPEG was reallocating buffers it didn't own and wasn't allowed to. This workaround should work now flawlessly.

Also fixing a bug regarding unpacking sounds, the UI stated unpacking to //audio/filename while it was unpacking to //sounds/filename
April 18, 2011, 11:22 (GMT)
Bugfix #26901

Compositing, lens distortion node: it delivered RGBA out with alpha zero,
making it not draw previews, violates both premul or straight alpha usage.

Now it just sets alpha to 1 for entire output.

Cleaned code readability a bit as well.

April 18, 2011, 10:40 (GMT)
fix for part of this report [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and offset of attached objects

bbones now get scaled too, but the attached objects still get offset.
April 18, 2011, 10:18 (GMT)
correction for windows.
April 18, 2011, 10:04 (GMT)
Fix for [#26949] problems opening 2.49 files with audio (relative path problems?)
When I wrote that code main.name wasn't set correctly and I had to use G.main.name; now it seems to be the other way round :-)
April 18, 2011, 08:27 (GMT)
fix [#26951] blenderplayer and runtimes will not load
blenderplayer wasn't finding bundled python, eg: ./2.57/python/lib
April 18, 2011, 07:11 (GMT)
cmake
- allow building blenderplayer with redcode.
- when ffmpeg is enabled remove strict compiler errors for imbuf and blenkernel since its hard to avoid these warnings across ffmpeg versions.
April 18, 2011, 03:27 (GMT)
fix for own mistake in recent commit: [#27000] Spotlight spot shape size, lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199

now apply units after python evaluation for unit buttons.
April 18, 2011, 01:45 (GMT)
object.collision was allocating on access for all object types - camera could get collision data for eg.
now check for mesh types only.

any other type will return None.
April 18, 2011, 01:40 (GMT)
fix [#26995] Crash on bpy.context.object.collision
use object.collision rather then object.modifiers[...].settings
Revision 8b2a3c2 by Matt Ebb
April 17, 2011, 22:47 (GMT)
Fix [#26896] Displace Node crashes Blender when connected to Z-Buffer

Clamped the maximum displacement distance to 4 x the input image dimensions - prevents hanging when vary large values are mistakenly plugged in, such as Z buffers,
Revision f261a22 by Matt Ebb
April 17, 2011, 22:11 (GMT)
Committing patch [#26960] bu MiikaH, fixes bug:
[#26945] Hue Correct doesn't Hue But Rather Saturate

thanks!
April 17, 2011, 14:20 (GMT)
Merged changes in the trunk up to revision 36199.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021