Revision a8185f4 by Campbell Barton April 19, 2011, 10:35 (GMT) |
patch [#26978] Minor Spelling Mistakes in Editor Operators + some errors I noticed. |
Revision 5b920bc by Campbell Barton April 19, 2011, 06:59 (GMT) |
Some strings to store ID names were too small, could cause stack corruption. corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'. |
Revision 6a91cf9 by Campbell Barton April 19, 2011, 06:37 (GMT) |
noticed a problem with rendering non-active scenes in the node editor. - the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering. - camera switching also failed, added a call to it. |
Revision 217d1aa by Campbell Barton April 19, 2011, 06:15 (GMT) |
fix [#26900] Problem with active camera between scenes |
Revision 1d536da by Campbell Barton April 19, 2011, 05:34 (GMT) |
fix [#27016] Add new vertex at wrong position ( bpy.ops.mesh.dupli_extrude_cursor() ) also found curve click-extrude was always aligning the new points depth to (0,0,0), now work the same as mesh edit - align to the selected point or the cursor if none are seleted. |
Revision ba229e3 by Campbell Barton April 19, 2011, 04:19 (GMT) |
fix [#27011] executing a script crashes Blender |
Revision 6bdb5e7 by Campbell Barton April 18, 2011, 15:20 (GMT) |
fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?! also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names. |
Revision 5f08bfd by Joerg Mueller April 18, 2011, 14:24 (GMT) |
Fix for [#26990] Loading file w packed audio crashes FFMPEG was reallocating buffers it didn't own and wasn't allowed to. This workaround should work now flawlessly. Also fixing a bug regarding unpacking sounds, the UI stated unpacking to //audio/filename while it was unpacking to //sounds/filename |
Revision 54f3167 by Ton Roosendaal April 18, 2011, 11:22 (GMT) |
Bugfix #26901 Compositing, lens distortion node: it delivered RGBA out with alpha zero, making it not draw previews, violates both premul or straight alpha usage. Now it just sets alpha to 1 for entire output. Cleaned code readability a bit as well. |
Revision c84e26c by Campbell Barton April 18, 2011, 10:40 (GMT) |
fix for part of this report [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and offset of attached objects bbones now get scaled too, but the attached objects still get offset. |
Revision 9dda11e by Campbell Barton April 18, 2011, 10:18 (GMT) |
correction for windows. |
Revision fae253a by Joerg Mueller April 18, 2011, 10:04 (GMT) |
Fix for [#26949] problems opening 2.49 files with audio (relative path problems?) When I wrote that code main.name wasn't set correctly and I had to use G.main.name; now it seems to be the other way round :-) |
Revision 0814cdf by Campbell Barton April 18, 2011, 08:27 (GMT) |
fix [#26951] blenderplayer and runtimes will not load blenderplayer wasn't finding bundled python, eg: ./2.57/python/lib |
Revision 75e1104 by Campbell Barton April 18, 2011, 07:11 (GMT) |
cmake - allow building blenderplayer with redcode. - when ffmpeg is enabled remove strict compiler errors for imbuf and blenkernel since its hard to avoid these warnings across ffmpeg versions. |
Revision ea5bacc by Campbell Barton April 18, 2011, 03:27 (GMT) |
fix for own mistake in recent commit: [#27000] Spotlight spot shape size, lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199 now apply units after python evaluation for unit buttons. |
Revision 66bf648 by Campbell Barton April 18, 2011, 01:45 (GMT) |
object.collision was allocating on access for all object types - camera could get collision data for eg. now check for mesh types only. any other type will return None. |
Revision d95e572 by Campbell Barton April 18, 2011, 01:40 (GMT) |
fix [#26995] Crash on bpy.context.object.collision use object.collision rather then object.modifiers[...].settings |
April 17, 2011, 22:47 (GMT) |
Fix [#26896] Displace Node crashes Blender when connected to Z-Buffer Clamped the maximum displacement distance to 4 x the input image dimensions - prevents hanging when vary large values are mistakenly plugged in, such as Z buffers, |
April 17, 2011, 22:11 (GMT) |
Committing patch [#26960] bu MiikaH, fixes bug: [#26945] Hue Correct doesn't Hue But Rather Saturate thanks! |
Revision 2497af9 by Tamito Kajiyama April 17, 2011, 14:20 (GMT) |
Merged changes in the trunk up to revision 36199. |
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