Blender Git Commits

Blender Git "master" branch commits.

Page: 4060 / 5574

April 4, 2011, 20:32 (GMT)
== filebrowser ==
Small fix for recent folders in filebrowser, didn't save correctly when too many folders in the list (more than the currently allowed 10), now skips the oldest entries.
Reported on IRC.
April 4, 2011, 20:31 (GMT)
Descriptions for some of curve operators
April 4, 2011, 19:39 (GMT)
buildbot: static zlib linking

Force link to zlib for all platforms/tragets to be sure there'll
be no gzopen64 symbol undefined (it was in some dependend library, so
blenderplayer wasn't working in fedora 13 32bit)
April 4, 2011, 17:28 (GMT)
Fix for the fix, making hurried last minute changes is not a good idea :)

April 4, 2011, 17:10 (GMT)
Fix for slow Image.pixels, make it a flat instead of multidimensional array.

April 4, 2011, 17:09 (GMT)
Fix mistake in recent commit to revert some normal changes.

April 4, 2011, 16:58 (GMT)
Startup.blend update:

- Clip in 3d window now 1000 (2nd try :)
- Raytrace "Instances" default

April 4, 2011, 16:19 (GMT)
Fix #26781: Assigning multiple Materials to Text seems not to work correctly

Problems was in 0-based numbering vs. 1-based. Fonts are getting converted to
displists when they're displaying and here base conversion happens, so no need
in conversion when assigning material to selected text.

This makes indices more inconsistant, but saves compatibility in both of
directions. Maybe in further releases we'll make indices consistent.
April 4, 2011, 15:15 (GMT)
Fix for redraw issues when making fast strokes with grab tool in sculpt mode

Join redraw rectangles from previous step and current during one stroke
and reset previous rectangle when stroke is finished. This shouldn't cause problems
with viewport changes during the sculpt session and this should emulate
object boundbox merging for states "before step" and "after step".

At leastm it's more logical because boundbox could not only grow up during
stroke, but it could also shrink down.
April 4, 2011, 15:13 (GMT)
crash fix: screen context editable_bones & visible_bones were not checking for armature type object first.
April 4, 2011, 15:01 (GMT)
UI fix:

On dark menu backgrounds, the labels for Option buttons were not using
the theme colors for 'text on menu backdrop'.

Revision 2f3758e by Janne Karhu
April 4, 2011, 14:35 (GMT)
Bug fix: The quick effect operators got broken a bit by the new material slot behavior.
* The operators now add new materials and assign them to the created material slots explicitly.
April 4, 2011, 13:47 (GMT)
Bugfix #26761

Texture preview render now doesn't increment/decrement material->texture
user counts anymore. Blenders library.c code could use some overhaul
once to support data relinkage and copying around better. :)

Revision 36858f6 by Janne Karhu
April 4, 2011, 13:47 (GMT)
Fix for [#26747] Crash accessing dynamic hair RNA
* Removed hairkey.co_dynamic. The hairkey access is now simplified so that hairkey.co are the dynamic coordinates whenever the hair is dynamic.
Revision 5b996e0 by Janne Karhu
April 4, 2011, 13:33 (GMT)
Fix for [#26750] Particles Can Only Address first 16 Material Indexes
* The rna maximum hadn't been updated when the maximum material count was increased.
April 4, 2011, 13:02 (GMT)
Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.

April 4, 2011, 10:13 (GMT)
fix [#26754] Live Edit and Editing UI scripts don't work
April 4, 2011, 09:22 (GMT)
fix [#26774] Grease Pencil error?
own error with recent change to grease pencil.
April 4, 2011, 08:47 (GMT)
minor edits to view3d toolbar
April 4, 2011, 07:42 (GMT)
fix [#26756] "Release confirms" breaks marker functionality in Timeline
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021