Revision 192ab99 by Nathan Letwory February 27, 2011, 20:23 (GMT) |
doxygen: blender/imbuf tagged. |
Revision a47ca06 by Nathan Letwory February 27, 2011, 20:20 (GMT) |
doxygen: blender/makesrna tagged. |
Revision 19a9cff by Nathan Letwory February 27, 2011, 20:13 (GMT) |
doxygen: blender/nodes tagged. |
Revision 5a760e2 by Nathan Letwory February 27, 2011, 20:10 (GMT) |
doxygen: blender/python tagged. |
Revision 92ea5ed by Nathan Letwory February 27, 2011, 20:01 (GMT) |
doxygen: blender/quicktime tagged. |
Revision a100993 by Nathan Letwory February 27, 2011, 19:59 (GMT) |
doxygen: blender/readblenfile tagged. |
Revision a61c41c by Nathan Letwory February 27, 2011, 19:31 (GMT) |
doxygen: blender/render tagged. |
Revision c1fee0a by Nathan Letwory February 27, 2011, 19:29 (GMT) |
doxygen: fixes |
Revision 7ddfd39 by Andrea Weikert February 27, 2011, 18:47 (GMT) |
== CMake Win == * remove copying of libjack dll's, libjack is statically linked now. |
Revision 4ed5cd6 by Andrea Weikert February 27, 2011, 18:03 (GMT) |
== UI icons == * Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning. |
Revision 7a4ca6a by Andrea Weikert February 27, 2011, 17:50 (GMT) |
== UI icons == * Moved two #defines out of the enum to make code more readable. |
Revision 7cc0cd7 by Ton Roosendaal February 27, 2011, 17:23 (GMT) |
Bugfix, own collection. Curve widget editing used bad pointer, unsure in which cases it would crash though... |
Revision da27e68 by Thomas Dinges February 27, 2011, 17:11 (GMT) |
Info > Help Menu: Finally, the Blender icon can be used for the splash screen menu entry, on own todo for almost 1 year! Thanks to elubie for fixing this in the code. :) |
Revision b39f09e by Andrea Weikert February 27, 2011, 16:58 (GMT) |
== UI icons == * Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id. * This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender. |
Revision b1ef977 by Sergey Sharybin February 27, 2011, 16:49 (GMT) |
Fixes for undo when suclpting on deformed mesh: - Invalid shape when deformation mesh was disabled befoe undoing - Crash when deformation modifier was enabled before undoing Still got problems with undoing multires changes when toggling modifiers. |
Revision fc0c016 by Campbell Barton February 27, 2011, 15:25 (GMT) |
replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) |
Revision 52f92b4 by Campbell Barton February 27, 2011, 14:16 (GMT) |
lazy load modules for more scripts. |
Revision 87acf91 by Campbell Barton February 27, 2011, 14:08 (GMT) |
lazy load pydoc module. move help() replacement into console code rather then on startup since importing pydoc pulls in lots of other modules too. |
Revision 4ab33ae by Thomas Dinges February 27, 2011, 14:01 (GMT) |
2.5 Transform Operator: * Added a NC_OBJECT|ND_TRANSFORM notifier to it, so we get a refresh when using the operator from python console. Issue reported by calli in IRC. |
Revision b51fb00 by Thomas Dinges February 27, 2011, 11:06 (GMT) |
2.5 particle UI File: * Code cleanup and some assignment names fixes. We still have the code guidelines. http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts So please only use subsub if absolutely necessary! |
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