Revision ee73c96 by Campbell Barton December 12, 2010, 14:28 (GMT) |
- fix for rna show_brush variable shadowing its parent classes with a flag which is now unused. - getting clipboard RNA variable would crash blender in background mode. |
Revision 03305de by Ton Roosendaal December 12, 2010, 13:45 (GMT) |
OS X Cocoa: added QT "Animation" codec. Thanks to Jens Verwiebe for providing diff and test |
Revision 3189797 by Tamito Kajiyama December 12, 2010, 13:16 (GMT) |
Fix for incorrect vertex normals in the case of smooth faces with the R_TRANSFORMED flag enabled. Now vertex normals are properly transformed by ObjectInstanceRen::nmat[3][3] and normalized. It is noted that in the case of R_TRANSFORMED flat faces, surface normals are transformed and normalized by RE_vlakren_get_normal(). The bug was reported by Stéphane Grabli via personal communication. Thank you Stéphane for the careful code review! |
Revision 4f34364 by Campbell Barton December 12, 2010, 01:36 (GMT) |
isect_seg_seg_v2_point was modifying the value of line vectors passed. this could be confusing later on, now swap the pointers rather then changing their values. |
Revision 1ad15c3 by Campbell Barton December 12, 2010, 01:33 (GMT) |
avoid possible errors, surround bit shifted defines with brackets. |
Revision 448d24e by Sergey Sharybin December 11, 2010, 21:27 (GMT) |
New math util funcitons: - equals_v2v2 - project_v2_v2v2 - isect_seg_seg_v2_point which would be necessery for my further multires interpolation commit M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). Behaviour of this function was changed a bit -- it haven't returned intersection point in several cases when two segments are making angle. |
Revision 194449d by Ton Roosendaal December 11, 2010, 20:01 (GMT) |
Sequencer: Dropping in image/movie/sound strips was broken; it dropped things in wrong location (frame 0), and without giving images proper length. The file path setting code for the operators here is complex... |
Revision 02be76b by Ton Roosendaal December 11, 2010, 17:55 (GMT) |
Drag/drop fix: Outliner icons of ID blocks can be dragged, but it also caused an activate of the item. This prevented using outliner for dragging into name buttons. Now outliner activates on mouse-release, waiting for potential drags to happen. |
Revision 8a32c64 by Ton Roosendaal December 11, 2010, 17:47 (GMT) |
2.4 feature back: For constraints that have 'disabled' flag (because it has invalid input) the name was drawn in red. Easy to recognize constraints that stopped working. |
Revision 2b77273 by Doug Hammond December 11, 2010, 16:35 (GMT) |
Moved extensions_framework into addons/modules |
Revision 1d1c8bb by Ton Roosendaal December 11, 2010, 16:06 (GMT) |
Small fix: Material Properties: adding new materials didn't create a new preview icon for it. |
Revision 63a5084 by Janne Karhu December 11, 2010, 13:51 (GMT) |
Added some explanation to pointcache->step value as suggested by troubled on irc. |
Revision f037355 by Janne Karhu December 11, 2010, 12:24 (GMT) |
Fix for [#22967] UI stops updating * Close event probably happens when drawable is set to other window and this messes up drawing. * Also fixes #25071 and possibly #22477 (somebody with osx has to re-test) |
Revision 3256d0f by Campbell Barton December 11, 2010, 11:52 (GMT) |
allow addons/modules path so extension authors can develop their own shared modules. |
Revision 552cecc by Campbell Barton December 11, 2010, 11:14 (GMT) |
ported back background_job template from 2.4x, useful for automating blender to generate scenes in background mode. |
Revision 5f5814f by Campbell Barton December 11, 2010, 11:11 (GMT) |
- ignore calls to WM_cursor_wait() in background mode (crashes saving blend files) - rename curve enum value align CENTRAL to CENTER |
Revision b4b6363 by Dalai Felinto December 11, 2010, 00:04 (GMT) |
BGE BugFix: [#25106] modelview matrix incorrect after using VideoTexture - affecting mouse.position. Patch by Benoit Bolsee (ben2610) |
Revision c0c4d9c by Campbell Barton December 10, 2010, 23:31 (GMT) |
fix [#25170] The 3d view properties panel median values use Blender units when set to use imperial. unit settings were working for vertex location but not median selection. |
Revision e11601b by Ton Roosendaal December 10, 2010, 18:48 (GMT) |
Bugfix #25153 graph editor: - option "extend mode" requires channel-selection. Moved pulldown menu from Key to Channel instead - hotkey SHIFT+E for same operation now works both in channel list as in main view. |
Revision 9aace59 by Ton Roosendaal December 10, 2010, 13:31 (GMT) |
IRC report fix: Text edit mode (3d): brought back the ALT+Backspace mode for typing accented characters. Works with an operator property, so the hotkey for it is free to define. Example: type 'a', alt+backspace and then 'o' works to combine characters with ' ` ~ o / and ^ |
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