Revision b90ccaa by Richard Antalik January 25, 2021, 05:01 (GMT) |
Merge branch 'blender-v2.92-release' |
January 25, 2021, 04:51 (GMT) |
Fix T84705: Snapping strip handle offset animation Only offset animation if whole strip is snapped. Bug introduced in e36c05b3d191. Reviewed By: ISS Differential Revision: https://developer.blender.org/D10116 |
January 25, 2021, 04:42 (GMT) |
VSE: Inherit blend mode with single input effects It is very likely, that after applying effect like transform or speed on strip with certain blending, user would want to change effect blending to match original strip. Feature suggested on RCS: https://blender.community/c/rightclickselect/HVgbbc/ Reviewed By: ISS Differential Revision: https://developer.blender.org/D10156 |
Revision 6d21703 by Richard Antalik January 25, 2021, 04:09 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision e16c786 by Richard Antalik January 25, 2021, 04:03 (GMT) |
Fix T83267: Crash prefetching scene strip in meta strip Scene strips can't be prefetched and seq_prefetch_do_skip_frame() should check if scene strip is in timeline. But it did not recurse into meta strips, which resulted in crash. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9999 |
Revision 93c1079 by Richard Antalik January 25, 2021, 03:55 (GMT) |
Fix T82698: Speed effect not working on generator strips Generator strips with zero inputs have their length set to 1 pernamently. In some cases it is useful to use speed effect on these strips because they can be animated. This can be done by using their length as is on timeline as content length. This is very simplified and temporary solution, as cutting these strips won't give expected results. Lot of code relies on length of these strips being fixed to 1, resolving this properly should be done by T59540. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10026 |
Revision 744fa41 by Richard Antalik January 25, 2021, 03:42 (GMT) |
Fix T83266: Proxy building with meta strips fails Building proxy with meta strip selected resulted in attempt to render meta strip itself and save result as image as is done when building image proxies. Remove meta strip from list of supported strips. Multicam, Meta and scene strip are cleared from poll function in UI as well. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10001 |
Revision 77b51d4 by Richard Antalik January 25, 2021, 03:28 (GMT) |
VSE: Remove skip_disk_cache argument This argument was used to prevent infinite loop in lookups between disk and RAM cache. Code was refactored, so this can be handled internally in cache. Reviewed By: sybren, sergey Differential Revision: https://developer.blender.org/D9955 |
Revision 6623d57 by Campbell Barton January 25, 2021, 02:49 (GMT) |
Cleanup: minor changes and comments to screen_bounds_get access |
Revision 9708aa6 by Campbell Barton January 25, 2021, 02:44 (GMT) |
Fix view-axis gizmo tool-tip placement Bounding box calculation ignored the gizmo size preference. |
Revision c5e409b by Campbell Barton January 25, 2021, 02:38 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 8501155 by Campbell Barton January 25, 2021, 02:37 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 652dd4e by Campbell Barton January 25, 2021, 02:34 (GMT) |
Fix ruler end-caps not following interface scale |
Revision d1c6704 by Campbell Barton January 25, 2021, 02:30 (GMT) |
UV: tweak island select behavior Selecting inside an island no longer de-selects when it's too far from an edge. When edge select fails fall back to inside-face test. This follows 908b383b7d2199c0c614d085ff65a03eb7852274 which made this change for face-select. Apply to island selection since it doesn't make sense for island select to behave differently. |
Revision cf6d17a by Harley Acheson January 24, 2021, 23:16 (GMT) |
UI: Gizmo Tooltip Positioning Position Gizmo tooltips below their bounds so they do not obscure the content. Differential Revision: https://developer.blender.org/D9793 Reviewed by Julian Eisel |
Revision 2fec46c by Julian Eisel January 24, 2021, 21:33 (GMT) |
Asset Browser: Support dragging in object-data assets (meshes, curves, etc.) The Asset Browser already displayed object-data assets, but you couldn't actually drag & drop them. This is now supported. The object-data drop poll needed access to the data-block. But with a small tweak it doesn't need that and can just check the ID type (which is known for asset dragging too). Part of T82661. |
Revision f04206c by Julian Eisel January 24, 2021, 20:29 (GMT) |
Cleanup: Add/use helper to check if dragging a certain ID type or asset ID type This check is a common pattern, avoid duplication by using a helper function. |
Revision e90a2a3 by Julian Eisel January 24, 2021, 20:29 (GMT) |
Asset Browser: Avoid appending asset data-block when drop operator will fail For assets, the copy callback of the drop-box would append the asset data-block. Check if the operator's poll succeeds before calling the copy callback. Otherwise the data-block is "secretly" appended, which the user doesn't expect and won't notice without checking the file data in the Outliner. For masks I had to extend the poll function, it didn't check context sufficiently. |
Revision c8d6e2d by Julian Eisel January 24, 2021, 20:29 (GMT) |
UI: Avoid showing drop hint on drag & drop if dropping won't succeed If the poll check of the operator fails, the operator won't run. We can check that in advance to hide the drop hint if dropping will fail anyway. This improves feedback during dragging. |
Revision e747c07 by Antonio Vazquez January 24, 2021, 16:22 (GMT) |
GPencil: New option to trace current frame Instead to trace the image of the sequence starting in first frame, now it uses the current frame by default. |
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Master Commits
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