Revision 3a36912 by Dalai Felinto October 11, 2010, 20:55 (GMT) |
BGE Bugfix for [#22371] Alpha Planes affecting 2DFilters disabling GL_Blend at the 2dfilter drawing routine makes the trick here. there is not a clear function invoked before the 2dfilter drawing routine. Therefore I found better to disable alpha blending while we are setting the other OpenGl attributes/matrixes. We are not re-enabling GL_BLEND after we disable it. We could and it wouldn't hurt but I can't see why to. open to suggestions here of course. |
Revision b0b7354 by Campbell Barton October 11, 2010, 20:53 (GMT) |
[#23709] Blur node on Flat blurs even at 0 by 0 pixel spread skip blur x/y when either is set to zero. |
Revision 9fa74e5 by Sergey Sharybin October 11, 2010, 18:53 (GMT) |
Fix #24215: Bad shorcut indication for Bezier curve handles. All existing handle type manipulation hotkeys replaced with unified V-menu where you could directoly set type you need. |
Revision 682740e by Dalai Felinto October 11, 2010, 18:47 (GMT) |
make file update for recent bge.render.makeScreenshot commit |
Revision 8ec87bb by Nathan Letwory October 11, 2010, 12:38 (GMT) |
COLLADA Export unit system and scale instead of hard-coded 1 decimeter. |
Revision 4814ffa by Dalai Felinto October 11, 2010, 10:47 (GMT) |
BGE object.life - gives you the life countdown for temporary objects. Whenever using AddObject actuator, this feature gives you control over morbid events (a.k.a. trigger events before the object ends). Demo file here: http://blenderecia.orgfree.com/blender/tmp/cube_life.blend Feature implemented as part of the BGE development workshop in BlenderPRO 2010 - Fortaleza, Brazil |
Revision e444c77 by Janne Karhu October 11, 2010, 10:40 (GMT) |
Fix for [#20064] Cloth simulation doesn't stop when marker is set back to frame 1 after exiting mesh edit. * First frame was dropped some times when animation was running because clicking "go to start/end frame" changed the current frame directly. * Now only the animtimer changes the frame and clicking the "go to" queues the next frame for animtimer. |
Revision 737bc66 by Nathan Letwory October 11, 2010, 09:52 (GMT) |
Add note about Inv Quad falloff of lamp that there seems to be a hack in use. |
Revision 7ab02f1 by Janne Karhu October 11, 2010, 09:02 (GMT) |
Fix for [#24195] Cloth modifier doesn't work after changing subsurf on the object * Cloth has to reset itself properly on vertex count changes as it can be after a constructive modifier (unlike softbody) |
Revision 67a1a87 by Nathan Letwory October 11, 2010, 08:03 (GMT) |
Revert r32330 and reopening #24184. The change breaks input where modifier key is used to create a character. |
Revision 3d3d9bf by Campbell Barton October 11, 2010, 04:52 (GMT) |
bones were not being metaclassed properly so that custom rna prop's couldn't be set. |
Revision fab8deb by Campbell Barton October 11, 2010, 04:00 (GMT) |
bugfix [#20761] Bones/Armature: "Inherit Scale" doesn't work if "Inherit Rotation" is disabled |
Revision db4a205 by Campbell Barton October 11, 2010, 02:05 (GMT) |
bugfix [#24190] Extrude Faces called from Alt+ E_key menu don't works well |
Revision 4ad2e4a by Campbell Barton October 11, 2010, 00:15 (GMT) |
[#24045] heat weight fails on specific geometry. The error for heat weighting was only being printed in the console, while the problem remains at least a warning is now given that there was a problem calculating the heat weight. also fixed a memory leak from the mesh octree not being freed after assigning vertex groups. (ModNode error) |
Revision 159cf6e by Campbell Barton October 10, 2010, 23:37 (GMT) |
bugfix [#24214] F6 "last operator" panel repeatable segmentation fault |
Revision cc77207 by Tamito Kajiyama October 10, 2010, 23:34 (GMT) |
Fix for missing toggle switches to enable/disable linesets. Also gave uniform property name "use" to all toggle switches in Freestyle-related options, according to recent RNA renaming. |
Revision bf40752 by Campbell Barton October 10, 2010, 23:11 (GMT) |
bugfix [#23412] Weightpaint and rotate around bones fixed by allowing an unselected armature to have its pose bones used in weightpaint mode. |
Revision 84f5a9a by Tamito Kajiyama October 10, 2010, 22:50 (GMT) |
Added support for three types of stroke caps that determines the shape of both ends of strokes. The three cap types are: 1) butt caps (flat); 2) round caps (half-circle); and 3) square caps (flat and extended). Also implemented an option to join those feature edges of the same object. These options are available in the "Stroke" tab of the "Freestyle: Line Style" panel in the Render buttons. |
Revision 1579c1a by Campbell Barton October 10, 2010, 22:15 (GMT) |
weight-paint in solid draw mode would draw the wire twice, also change wire drawing to draw all edges and better visibility over yellow areas. |
Revision 52e6058 by Campbell Barton October 10, 2010, 21:39 (GMT) |
[#24204] Packing of image sequence does not work this isnt supported but at least display a warning. |
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