Blender Git Commits

Blender Git "master" branch commits.

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Revision 43500c9 by Matt Ebb
April 14, 2010, 07:47 (GMT)
Fix [#22005] Duplicated Point Density textures remain somewhat linked
Revision 94102b7 by Matt Ebb
April 14, 2010, 07:09 (GMT)
Missed this file too
Revision f245737 by Matt Ebb
April 14, 2010, 06:45 (GMT)
Forgot to add new files
Revision 486796c by Matt Ebb
April 14, 2010, 06:27 (GMT)
* Interaction Presets

This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the
[ + ] button next to the presets menu. It will save out a .py file containing any edited key
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in
preferences - now partial key configs are allowed. Previously it would export/import the
entire key configuration, regardless of whether individual key maps were edited or not
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are
processed internally - Locally edited key maps (after pressing the 'Edit' button) are
processed first, falling back to other key maps in the current key config, and then falling
back to the default key config. So it's possible for a key config to only include a few
key maps, and the rest just gets pulled from the default key config. The preferences
UI display works like this too behind the scenes in deciding what to show users,
however using it is just like it was before, the complexity is hidden.
April 13, 2010, 22:43 (GMT)
fix for crash when a register script sets material colors, also made some changes to modifier formatting.
Revision 6c01295 by Joseph Eagar
April 13, 2010, 22:18 (GMT)
cloth init function not being called
April 13, 2010, 22:11 (GMT)
there were duplicate modifier init's, harmless but better remove.
Revision 0d55796 by Joseph Eagar
April 13, 2010, 20:34 (GMT)
used private mutexes to avoid deadlocks
Revision 953d938 by Janne Karhu
April 13, 2010, 20:06 (GMT)
Testing for the need to quick cache was causing slowdowns on files with many duplis.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
Revision 18fb3aa by Janne Karhu
April 13, 2010, 19:44 (GMT)
Fix for [#21983] Entering Particle Edit mode crash
April 13, 2010, 19:39 (GMT)
MSVC projectfiles update
* big modifier refactor
* added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!!
April 13, 2010, 17:15 (GMT)
Template for 'Running Jobs" now shows Composite thread, for node space.

April 13, 2010, 17:11 (GMT)
Adding 'running jobs' button in node header.


Revision fe3a9a2 by Joseph Eagar
April 13, 2010, 16:52 (GMT)
fixed make local bug; it was only looking at editable objects, which of course lib objects are not.
Revision 86aa4e5 by Joseph Eagar
April 13, 2010, 12:51 (GMT)
prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread.
Revision e50f798 by Matt Ebb
April 13, 2010, 08:30 (GMT)
Fix for hue correct node, was clamping value of hsv unnecessarily.
April 13, 2010, 06:06 (GMT)
Todo #21831: Deform modifier is applied to base mesh instead of
multires modifier if both are in the stack (patch #21965)

This patch also removes limitation of multires reshaping when
destination object has got modifiers after multires modifier.
April 13, 2010, 00:55 (GMT)
Fix for including docstrings of static methods.
April 12, 2010, 23:02 (GMT)
BGE: stubs update (bplayer)
April 12, 2010, 22:42 (GMT)
[#21993] Edge Slide operator should disable projection snapping

Adding proper flag.

If there are others like that, other people can fix them too, it's easy peasy.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021