April 14, 2010, 07:47 (GMT) |
Fix [#22005] Duplicated Point Density textures remain somewhat linked |
April 14, 2010, 07:09 (GMT) |
Missed this file too |
April 14, 2010, 06:45 (GMT) |
Forgot to add new files |
April 14, 2010, 06:27 (GMT) |
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden. |
Revision 8559030 by Campbell Barton April 13, 2010, 22:43 (GMT) |
fix for crash when a register script sets material colors, also made some changes to modifier formatting. |
Revision 6c01295 by Joseph Eagar April 13, 2010, 22:18 (GMT) |
cloth init function not being called |
Revision 582f162 by Campbell Barton April 13, 2010, 22:11 (GMT) |
there were duplicate modifier init's, harmless but better remove. |
Revision 0d55796 by Joseph Eagar April 13, 2010, 20:34 (GMT) |
used private mutexes to avoid deadlocks |
Revision 953d938 by Janne Karhu April 13, 2010, 20:06 (GMT) |
Testing for the need to quick cache was causing slowdowns on files with many duplis. * The test is now only done when some object that uses cache has actually changed. * The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value. |
Revision 18fb3aa by Janne Karhu April 13, 2010, 19:44 (GMT) |
Fix for [#21983] Entering Particle Edit mode crash |
Revision 2c02876 by Andrea Weikert April 13, 2010, 19:39 (GMT) |
MSVC projectfiles update * big modifier refactor * added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!! |
Revision cfb5fec by Ton Roosendaal April 13, 2010, 17:15 (GMT) |
Template for 'Running Jobs" now shows Composite thread, for node space. |
Revision bc4d93c by Ton Roosendaal April 13, 2010, 17:11 (GMT) |
Adding 'running jobs' button in node header. |
Revision fe3a9a2 by Joseph Eagar April 13, 2010, 16:52 (GMT) |
fixed make local bug; it was only looking at editable objects, which of course lib objects are not. |
Revision 86aa4e5 by Joseph Eagar April 13, 2010, 12:51 (GMT) |
prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread. |
April 13, 2010, 08:30 (GMT) |
Fix for hue correct node, was clamping value of hsv unnecessarily. |
Revision 403c1e2 by Sergey Sharybin April 13, 2010, 06:06 (GMT) |
Todo #21831: Deform modifier is applied to base mesh instead of multires modifier if both are in the stack (patch #21965) This patch also removes limitation of multires reshaping when destination object has got modifiers after multires modifier. |
Revision 11fc330 by Tamito Kajiyama April 13, 2010, 00:55 (GMT) |
Fix for including docstrings of static methods. |
Revision 449c270 by Dalai Felinto April 12, 2010, 23:02 (GMT) |
BGE: stubs update (bplayer) |
Revision 584dbcc by Martin Poirier April 12, 2010, 22:42 (GMT) |
[#21993] Edge Slide operator should disable projection snapping Adding proper flag. If there are others like that, other people can fix them too, it's easy peasy. |
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