Blender Git Commits

Blender Git "master" branch commits.

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April 9, 2010, 13:16 (GMT)
Reversion of commit that changes order for keymaps. I thought it
would work for all cases, but greasepencil broke! Needs to get
a bit more thinking or design.

Revision 9cea4b3 by Matt Ebb
April 9, 2010, 07:47 (GMT)
Fix for previous commit - better to just use NewRender rather than GetRender
Revision 4333027 by Matt Ebb
April 9, 2010, 07:00 (GMT)
Fix [#21529] Operator.report() has inconsistent behaviour with newlines
Revision d776172 by Matt Ebb
April 9, 2010, 04:57 (GMT)
Attempted fix for [#21491] rendering from the api does not work

Render was hanging on to old callbacks from interactive wmJob render when used
as a blocking render from py API.
Revision e695dce by Matt Ebb
April 9, 2010, 01:44 (GMT)
Fix [#21949] View center seg fault

Operator needed a better poll function
Revision 7783384 by Matt Ebb
April 9, 2010, 00:44 (GMT)
Patch from Xavier Thomas: Use vertex arrays for drawing image editor vector scope
too, making it a lot more efficient.

Also fixed issue with scopes height not being stored in file properly.
April 8, 2010, 20:58 (GMT)
Bugfix: 21586 - UI problems with Tiled Textures (animatable for GE)
The problem was present in Blender 2.49, but it didn't produce any side effect.
glScale was changing the texture matrix and the matrix was never been reset. That messes up with UI drawing.
April 8, 2010, 16:36 (GMT)
three things:

- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
(needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
the own custom maps, so you can make overrides or defaults.

April 8, 2010, 16:08 (GMT)
no functional change
- convert solidify edge crease values into chars once rather then for each edge.
- sort vertex was checking the array all the time when it wasnt needed.
April 8, 2010, 14:39 (GMT)
bugfix [#21812] Crash with -b -P on blend files saved with older blender versions.
from Elia Sarti
April 8, 2010, 13:12 (GMT)
Bringing back code style to how WM was made.
Check this diff to see difference... mixed styles in 1 file are not OK!


April 8, 2010, 11:57 (GMT)
Merge -c 28089 from COLLADA branch into trunk.
April 8, 2010, 11:46 (GMT)
bugfix [#21929] linking in groups into a linked in scene is possible and those groups can't be deleted
- Disallow this and report a warning in the console when it happens.
- File selector operators now report in the global report console.
- Cleared some warnings.
Revision df395fa by Matt Ebb
April 8, 2010, 11:26 (GMT)
Fix 'Region to Loop' not updating mesh selection modes properly
Revision be3abe7 by Matt Ebb
April 8, 2010, 06:10 (GMT)
Fix for previous FFMPEG commit, needs extra version ifdefs
Revision 7693bbf by Matt Ebb
April 8, 2010, 03:26 (GMT)
Fix [#21890] YUV->RGB: Color clamping 16-235 in all motion pictures (ffmpeg)

Patch by Troy James Sobotka - this uses options in newer FFMPEG versions to
convert the full 0-255 YUV range of imported imagery to RGB, rather than
clipping at 16-235.

This functionality is not available yet in an official FFMPEG release
(current precompiled version in /lib for osx at least is v0.5.1 from 2009) so this
won't take effect in that situation, but if you've got a newer ffmpeg on your system
it will work.
April 8, 2010, 01:42 (GMT)
Missing update in the last commit.
April 8, 2010, 01:13 (GMT)
Replaced PyObject_HEAD_INIT(NULL) with PyVarObject_HEAD_INIT(NULL, 0)
in the definitions of Python wrappers.
April 7, 2010, 23:28 (GMT)
Got rid of a number of compiler warnings with regard to redefinitions
of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes.
Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
April 7, 2010, 18:08 (GMT)
* Texture Mapping Panel could raise an error, missed check for an active texture slot.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021