Revision 8c1f847 by Campbell Barton March 31, 2010, 12:35 (GMT) |
[#21762] BLI_dynamiclist is never used data structure has some advantages but isnt used. removing for now. |
Revision 94c35e2 by Campbell Barton March 31, 2010, 08:33 (GMT) |
[#21851] Bugfix: [#21254] text editor jump to line crash by Ignacio Fernández (hellmoon666) |
Revision ba627ff by Campbell Barton March 31, 2010, 07:28 (GMT) |
Revision 2910d75 by Campbell Barton March 31, 2010, 07:22 (GMT) |
March 31, 2010, 07:03 (GMT) |
Only add drivers (and keying sets, keyframes etc) when exact key combo is pressed. This prevent adding drivers to properties when mouse is over a node, trying to duplicate it with Shift D. |
Revision cc29dce by Sergey Sharybin March 31, 2010, 07:02 (GMT) |
taper/bevel object checking moved from RNA update to RNA pointer set function. |
March 31, 2010, 07:00 (GMT) |
Fix [#21826] Memory Map growing in size on each render Image node wasn't properly getting marked to free compbuf data when using premul. |
March 31, 2010, 05:44 (GMT) |
Fix [#21727] texture in compositor quickly results in crash Hopefully this is correct - looks like the CompBuf->node pointer was getting left out of the per-thread copying/localisation. |
March 31, 2010, 02:21 (GMT) |
Fix: [#21841] SplitViewer doesn't backdrop in Node Editor [#21803] Cant See Split Viewer on UV editor |
March 31, 2010, 00:55 (GMT) |
Fix [#21832] Add Modifier, Pinned Context Added convenience function ED_object_active_context(C) to get either the object in the data context, or if not, the active object. |
March 30, 2010, 23:32 (GMT) |
Patch from Xavier Thomas: YCbCr conversion function according to ITU-R BT.601/709 and JFIF Clarifies color space usage in rgb->ycc conversion, doesn't change existing results. |
Revision c9f81c8 by Campbell Barton March 30, 2010, 23:16 (GMT) |
bugfix [#21743] Incorrect Rim Normals with Screw mod and Solidify Mod on a Curve Object |
Revision 5f07022 by Campbell Barton March 30, 2010, 22:43 (GMT) |
trick to give correct normals for cyclic curves used with the screw modifier. |
Revision c9a9321 by Dalai Felinto March 30, 2010, 21:39 (GMT) |
bge bplayer stub update. For the record Blenderplayer looks working pretty well now. If you have problems loading textures make sure you rebuild your makesdna project (or try to find the non-existent bug for a few hours). |
Revision 80f2eb9 by Arystanbek Dyussenov March 30, 2010, 18:21 (GMT) |
Merge -c 27876 from COLLADA branch into trunk. |
Revision 0d19b41 by Sergey Sharybin March 30, 2010, 18:10 (GMT) |
- Call DAG_id_flush_update for each object in convert operator if keep_original option is switched off. This fixes trouble when user converts curve which is set as taper/bevel object to mesh (scene kept unchanged until object recalculation). - Moved checking of taper/bevel objects type to RNA property update handlers. - Added resetting taper/bevel object in do_makeDispListCurveTypes it this objects aren't curves. |
Revision fdffaac by Tamito Kajiyama March 30, 2010, 17:10 (GMT) |
Fix for the issue described in the commit log of revision 27846: Made the diffuse and Z depth information accessible from style modules when the border option is enabled. |
Revision d0f8d9f by Sergey Sharybin March 30, 2010, 14:33 (GMT) |
Fixed segmentation fault when non-curve object is setting as a taper Deny user to select non-curve objects for taper and bevel lists, also added some checking into displist and curve modules - object could be converted from curve to mesh (would be better to unset bevel/taper object in this case -- will try to implement a bit later). |
March 30, 2010, 12:43 (GMT) |
Attempted fixes for color picker trouble (can't reproduce here..) |
Revision 5155924 by Brecht Van Lommel March 30, 2010, 12:23 (GMT) |
Baking for dupligroup & linked library objects - library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now) - changing the frame now updates the dupligroup objects - BKE_ptcache_ids_from_object(), option to get the id's from duplis note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation. (commits 27856 by Campbell from render25 branch) |
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