Revision 273af05 by Daniel Salazar February 21, 2010, 08:25 (GMT) |
Emmit step size was too high |
Revision bfe1205 by Tamito Kajiyama February 21, 2010, 01:03 (GMT) |
Removed from the Scene data structure a Freestyle-related member that was no longer used. |
Revision b602c6b by Martin Poirier February 20, 2010, 22:57 (GMT) |
Better code to prevent loading scripts from .blender/scripts Treat user defined script dir (where loading from base dir is ok) differently than system dirs, where we only want to load from specific subdirs. |
Revision 8aa5641 by Campbell Barton February 20, 2010, 22:51 (GMT) |
BVH import working again. - euler/quat rotation option - scale, startframe options back. - fix for adding an armature which used operators can could fail, use the data api instead. - remove old junk |
Revision 7112500 by Martin Poirier February 20, 2010, 22:51 (GMT) |
No need for this change anymore (force include to get BLO_sys_types.h in GE) |
Revision 5589050 by Martin Poirier February 20, 2010, 22:49 (GMT) |
move include where it's needed and won't break other things. |
Revision f7d82af by Elia Sarti February 20, 2010, 22:38 (GMT) |
Compile fix for CMake |
Revision 86047ac by Campbell Barton February 20, 2010, 22:36 (GMT) |
typo in to_euler() |
Revision 1a07aa1 by Campbell Barton February 20, 2010, 22:12 (GMT) |
temp workaround for blender loading 2.4x scripts in ~/.blender/scripts |
Revision 24827ce by Joshua Leung February 20, 2010, 21:01 (GMT) |
Fix compiling error on windows for mathutils commit |
Revision ac48efc by Campbell Barton February 20, 2010, 20:59 (GMT) |
allow removing datablocks in the rare case of <0 users. |
Revision aa67aa9 by Martin Poirier February 20, 2010, 20:29 (GMT) |
Split numinput from transform (reusable in other operator). Use in marker move operator. |
Revision 02e7871 by Campbell Barton February 20, 2010, 19:49 (GMT) |
Mathutils API: Euler support for rotation order. Examples. euler = Euler(1, 2, 3) euler.order = 'ZXY' euler = matrix.to_euler('XZY') Still missing rna support. this still wont give the right order, defaulting to XYZ. eul = object.rotation_euler |
Revision 65a4daf by Campbell Barton February 19, 2010, 20:09 (GMT) |
fix for empty xyz axis text drawing ontop of everything. |
Revision 96b5826 by Campbell Barton February 19, 2010, 16:31 (GMT) |
faster function lookups, quick test through python cuts a quater the time off. was doing an extra lookup for the functions property, as well as using the property iterator. (every button & menu item draws does one of these for every redraw). |
Revision 3bf2715 by Campbell Barton February 19, 2010, 15:34 (GMT) |
apply visual transform to pose So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints |
Revision 3b9fdfa by Campbell Barton February 19, 2010, 14:08 (GMT) |
dont allow linking an object into a linked scene. |
Revision 4755ab9 by Campbell Barton February 19, 2010, 13:13 (GMT) |
scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_evaluate_all_animation() for each set. gain some speedup by only calling once. minor printf changes to readfile.c, no functional change. |
Revision f09dc08 by Joerg Mueller February 19, 2010, 12:20 (GMT) |
Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-sync. |
Revision 92927e5 by Joshua Leung February 19, 2010, 11:42 (GMT) |
Pose Tools Cleanup: Moved some of the generic code used to determine the F-Curves linked to PoseChannel transforms (as used by the Pose Sliding tools) into a separate file, in preparation for migration of PoseLib tools to this system too. This should make it easier to add some useful new functionality to the PoseLib browsing system (pending in a later commit). |
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