Blender Git Commits

Blender Git "master" branch commits.

Page: 4401 / 5574

February 19, 2010, 01:10 (GMT)
Added support for procedural duplication (such as DupliVerts and DupliFaces).
February 18, 2010, 19:43 (GMT)
in rare cases fcurves with no handle length can result in 0.0. check if the point matches the frame.
February 18, 2010, 17:11 (GMT)
[#21219] Separate autocomplete text with command prompt in console
from Aurel W (aurel)
February 18, 2010, 17:00 (GMT)
revert 27010, sorry but this makes playback of animation unusable & jerky, we can provide some sample files for testing.
February 18, 2010, 16:41 (GMT)
another speedup to constraint checking, skip the bone list and only lookup pose channels that have constraints.
February 18, 2010, 16:05 (GMT)
constraints were being checked twice (once from rna property update function and once from the constraint panel callback)
comment the update call in the panel function.
also avoid one bone lookup which was taking a fair bit of CPU when profiling.
February 18, 2010, 15:59 (GMT)
Scons fixes:
- Removing alut
- Minor changes in linux ffmpeg default config.
February 18, 2010, 14:37 (GMT)
Calling AV-sync in UI to what it really is!
February 18, 2010, 14:17 (GMT)
Basic AV Sync for forward playing.
February 18, 2010, 11:49 (GMT)
applying rest pose on a linked proxy would crash because object_data_is_libdata assumed proxy didnt have linked data.
February 18, 2010, 10:14 (GMT)
constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too
Revision 08351bf by Joseph Eagar
February 18, 2010, 10:09 (GMT)
ported triangles to quads.
February 18, 2010, 09:32 (GMT)
experemental code got mixed up in a patch. removing.
February 18, 2010, 08:34 (GMT)
Update to stubs.c to get the blenderplayer linking again.
Revision 0551986 by Tom Musgrove
February 18, 2010, 06:53 (GMT)
missed a file in previous crosscompiling related commits
Revision 21a2350 by Joshua Leung
February 18, 2010, 00:29 (GMT)
Animation Playback Option (No negative frames) and Other Bugfixes:

* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field.

* Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats.

* Fixed some missing channel selection cases in animation editors.
February 17, 2010, 23:04 (GMT)
fix for MS compliers
keep var declaration up in .c files
February 17, 2010, 22:26 (GMT)
[#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group data
support for vertex group sorting in editmode
February 17, 2010, 21:58 (GMT)
mostly fixed [#21172] Reloading scripts leaks memory (F8)
the same properties were being registered many times with built in structs.

blender memory at least is not leaking, but it seems python is still not freeing some memory.

For the moment dont allow existing properties to be registered again, will need to have a way to unregister rna properties.
February 17, 2010, 19:50 (GMT)
topology based mirror, (from apricot branch)
- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
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