Revision 1a6f683 by Lukas Steiblys February 17, 2010, 18:48 (GMT) |
another attempt at fixing the VBO buffer deletion bugs |
Revision 3c2d59e by Campbell Barton February 17, 2010, 17:22 (GMT) |
py/rna api property api functions crashed with empty args. eg: bpy.props.BoolProperty() |
Revision 780aa24 by Campbell Barton February 17, 2010, 17:16 (GMT) |
Netrender was reloading classes multiple times |
Revision 576b0d9 by Campbell Barton February 17, 2010, 16:31 (GMT) |
join as UVs referenced older api function name |
Revision a4ed376 by Elia Sarti February 17, 2010, 16:18 (GMT) |
Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyone who finds these incorrect feel free to change or make me notice. |
Revision 9c8406e by William Reynish February 17, 2010, 16:04 (GMT) |
*Removed a lingering 'Add' prefix in the Add menu to make it more consistent. *Added Extrude Region/Individual to the Mesh menu |
Revision 79b7234 by Campbell Barton February 17, 2010, 15:14 (GMT) |
rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use. |
Revision f5c9574 by Campbell Barton February 17, 2010, 14:09 (GMT) |
remove duplicate function. |
Revision 712e8c6 by Campbell Barton February 17, 2010, 13:43 (GMT) |
fix for negative frames messing up image sequence name. |
Revision b9da824 by Campbell Barton February 17, 2010, 12:21 (GMT) |
[#21197] change layer of just linked in objects lets them vanish missing undo push in file selector. |
Revision 7790780 by Joshua Leung February 17, 2010, 12:03 (GMT) |
Animation Editors: DopeSheet filter for Object-level animation Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms. This is useful when trying to filter out only material animation data for example, as requested by Colin. |
Revision 2eeef0b by Brecht Van Lommel February 17, 2010, 11:35 (GMT) |
Remove some unfinished code I accidentally commit for render thread safety. |
Revision 30d01cf by Joshua Leung February 17, 2010, 10:23 (GMT) |
Cleanup tweaks: 1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more. 2) Removed various outdated settings from pose bone RNA |
Revision a6e1998 by Joshua Leung February 17, 2010, 10:21 (GMT) |
Animation Editors - Texture Animation: Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though. |
Revision c011bbb by William Reynish February 17, 2010, 09:33 (GMT) |
Added separate entries for Extrude Region and Extrude Individual in the mesh toolbar. |
Revision 961207e by Daniel Salazar February 17, 2010, 08:57 (GMT) |
Align Object op: ignore objects other than Mesh type |
Revision f075308 by Joshua Leung February 16, 2010, 23:51 (GMT) |
Fill bones between joints (FKEY) was missing a suitable notifier. |
Revision e5fd2b5 by Tamito Kajiyama February 16, 2010, 23:33 (GMT) |
Removed debugging printf() calls. |
Revision 709678c by Tamito Kajiyama February 16, 2010, 22:34 (GMT) |
Merged changes in the trunk up to revision 26976. |
Revision 39ea873 by Tamito Kajiyama February 16, 2010, 21:44 (GMT) |
Fixed bugs in AppCanvas::readColorPixels() and AppCanvas::readDepthPixels() that caused a crash when the aspect ratio was not 1:1. |
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