Blender Git Commits

Blender Git "master" branch commits.

Page: 4409 / 5574

February 12, 2010, 12:57 (GMT)
use a more direct way to get the active UV and VCol layer
February 12, 2010, 12:29 (GMT)
scons option - WITHOUT_BF_OVERWRITE_INSTALL
only use this if your not making packages for others.
February 12, 2010, 11:59 (GMT)
Lowering latency of jack a little depending on buffer size.
Revision bd88fb3 by Joshua Leung
February 12, 2010, 11:48 (GMT)
Bugfixes:
1) Summary channel in DopeSheet was using uninitialised color for backdrop, resulting in weird/wrong colours
2) Commented out the view2d hotkeys added earlier, since they currently cause some conflicts for animation editor hotkeys (namely NLA)
February 12, 2010, 11:34 (GMT)
button to save edited textures in texture paint
February 12, 2010, 11:03 (GMT)
fix for depth drawing + clipping
Revision f97db86 by Joshua Leung
February 12, 2010, 10:20 (GMT)
Quicky View2D commit:

Page Up/Down hotkeys for working with scrolling View2D views
Revision d26e71c by Joshua Leung
February 12, 2010, 09:42 (GMT)
FModifier drawing typo:

All F-Modifiers were had their RNA pointers initialised as "Function Generator" modifiers when drawing.
Revision 97c70ee by Joshua Leung
February 12, 2010, 09:18 (GMT)
Tweak to the changes from r26820 (nuking scons install directory):

Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files to get copied over again at the end, or else I'd have to manually go scouting out files to copy over.

Now, made this only nuke the scripts directory there which IMO solves the main issues that the original commit intended to solve (outdated scripts lingering in that folder, and mixing with the new ones).

If there are complaints that only doing the scripts dir is not enough, then we better just make this destructive stuff an optional thing (i.e. by default, nuking will still occur, but at least developers can disable)
February 12, 2010, 05:02 (GMT)
Align Objects operator: added selection center as align center
February 12, 2010, 03:40 (GMT)
BGE: linear velocity and angular velocity are attributes now

... what lead me to wonder if we should remove obj.setAngularVelocity, obj.setLinearVelocity, obj.getLinearVelocity and obj.getAngularVelocity.

* this was so Copy and Paste ... anyways tests are welcome (I never used those methods in python myself).
Revision 61d7e4a by Joshua Leung
February 12, 2010, 01:06 (GMT)
Bugfix #21094:

Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
February 12, 2010, 01:03 (GMT)
Align Objects operator: adds option to align relative to 3D cursor as
well as Scene Origin
Revision b482b85 by Joshua Leung
February 12, 2010, 00:44 (GMT)
Bugfix #21051: Restored 'Playback FPS'

This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.

The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
February 11, 2010, 23:27 (GMT)
New Align Objects operator. Currently it has very little functionality but
already does alignment operations that are very hard to do manually
February 11, 2010, 23:26 (GMT)
More consolidation of the view map creation.

Made an attempt to fix "2D intersection out of range" warnings.
These warnings may cause "3D intersection out of range" warnings,
which often lead to a crash.
February 11, 2010, 23:13 (GMT)
Clean up of tooltips in py operators and better operator name for
randomize transform
February 11, 2010, 22:28 (GMT)
another vc9 projectfile fix
February 11, 2010, 22:05 (GMT)
updated VC9 project files
February 11, 2010, 22:02 (GMT)
Clear scons installation directory when WITHOUT_BF_INSTALL is disabled.
After discussion with Brecht and Martin we agree this is best long term.

Also fixed "scons blenderlite" for python and fluid.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021