Blender Git Commits

Blender Git "master" branch commits.

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Revision 53596fc by Joshua Leung
February 3, 2010, 09:05 (GMT)
Bugfix #20940: Offset always resets to 1 in follow path constraint

Made the 'Offset Factor' setting use a separate variable from the 'Offset' setting in the DNA stuff. While we could get away with this sort of thing in the past, it turns out that with the Datablocks viewer these days, settings sharing an internal var but with different ranges/behaviour doesn't work well anymore, since later instances override earlier ones.
Revision 742ef3b by Joshua Leung
February 3, 2010, 06:30 (GMT)
Bugfix #20935: Evaluation Time For Curves No Longer Accepts Input Over 1.0

Reverting the part of an earlier commit to show the Evaluation time in the Path panel that made the Evaluation Time setting a factor. This setting should not be a factor, since it gets divided by 'Path Length' to normalise it to the 0-1 range needed. When this setting isn't animated, the evaluation time setting is automatically set to the current frame number, so that when divided by Path Length, child objects still follow the curve.
Revision 2c5ef58 by Joshua Leung
February 3, 2010, 02:31 (GMT)
Bugfix #20942: Unassigned Vertex Groups crash Blender on sort

This commit fixes the crash, but it seems that the sorting doesn't work correctly with or without any vertices assigned.
Revision 0ff879a by Joshua Leung
February 3, 2010, 01:08 (GMT)
Spline IK Bugfix:

Spline IK now takes curve-object transforms into account when the 'Chain Offset' option is not enabled, since the intention of that feature is to allow a chain of bones following the shape of a curve to be placed anywhere in the scene.
Revision 96b9f42 by Joshua Leung
February 3, 2010, 00:54 (GMT)
Animation Data Types - RNA Fixes:

* Fixed bug with Graph Editor that meant that after switching modes, driver F-Curves would often still be shown black until the curves were edited

* Added notifiers and missing flags for F-Curves and Actions
February 2, 2010, 23:03 (GMT)
patch [#20889] Support "unit"s for FloatProperty
from Martin Bürbaum (pontiac)
(with own minor changes)
February 2, 2010, 21:43 (GMT)
vertex group sort operator, access from the vgroup panel, sintels mesh has 144 vertex groups which got quite tedious to look through.
Revision 1ee7b2f by Joshua Leung
February 2, 2010, 21:16 (GMT)
Bugfix #19970: auto-clamped / auto working strangly in f-curve editor

Thanks to a great doc from Bassam (slikdigit) on the different types of handles (which should probably become/be part of future 2.5 docs), I've revised the code again so that this works well again.

The doc:
http://docs.google.com/View?id=dvgkxj6_1d8cpfw79
February 2, 2010, 19:51 (GMT)
PET Connectivity calculation. Adding threshold to take care of possible imprecisions.
February 2, 2010, 18:56 (GMT)
[#20934] fbx export with armature results in 0bytes writen REV:26548
February 2, 2010, 18:54 (GMT)
Fix semi-exit of particle edit mode after adding/removing hairs, when
child particles were enabled, should only free edit in case the parent
particle amount changes.

February 2, 2010, 18:24 (GMT)
linking in mesh data with animation crashed blender. also fixed some warnings.
February 2, 2010, 17:57 (GMT)
Updates to mouth rig. Old method didn't work well in combination with shape keys. This new method (effectively just weighting directly to the lip control bones) is much simpler, but also requires more manual weight painting to get it to look right.
February 2, 2010, 17:41 (GMT)
Fix #20926: 2d image paint was missing clone image, clone alpha, and wrap
option in the UI, also fixes missing refresh when changing these and wrong
order in keymap for clone grabbing operator.

February 2, 2010, 17:38 (GMT)
Fix #20932: add surface operator did not pop up type menu when invoked.

February 2, 2010, 17:28 (GMT)
Give border render coordinates a sane default, so enabling border in the
render properties shows the render border in the 3d view.

February 2, 2010, 16:31 (GMT)
Fix for a recent bugfix removing the wm* opengl function replacements,
broke drawing duplis.

February 2, 2010, 15:51 (GMT)
render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
February 2, 2010, 15:18 (GMT)
error mirrorring weight group, wasnt checking if the mirror vert was the same
February 2, 2010, 14:50 (GMT)
- lamp bias of 0.0 was allowed when it should not be.
- enable floating point exceptions in debug mode on linux, makes nan's easy to track.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021