Revision 6a15ac7 by Martin Poirier January 10, 2010, 20:16 (GMT) |
[#20581] Lasso tool ends unexpectedly Don't limit lasso to 1024 points, just realloc array with increased size when current limit is reached. Also silence two stupid warnings. |
Revision b36a05b by Campbell Barton January 10, 2010, 20:01 (GMT) |
- fix for crash if drivers were used in the .B.blend - fix for problem where proxy objects could enter editmode but not exit |
Revision 0bd9819 by Martin Poirier January 10, 2010, 19:56 (GMT) |
Bug [#20539] Pink Opengl line should disapear Reset edge loop data when there are no edge near (it doesn't cut when there's no edge near anyway, so the display was missleading) Also don't do any display setup when there's nothing to display. |
Revision 5803453 by Dalai Felinto January 10, 2010, 19:35 (GMT) |
BGE API_DOC: VideoTexture and PhysicsConstraints templates (need the functions to be filled with their description). PhysicsConstraints is documented in the Game Kit Book: http://download.blender.org/documentation/gamekit1/ VideoTexture is documented in the wiki: http://wiki.blender.org/index.php/Dev:Source/GameEngine/2.49/VideoTexture I don't think I will have time to fill the documentation. But I hope this commit helps someone interested in helping it. Therefore volunteers to document those modules are highly welcome !!! (let's give to BGE the documentation it deserves)! * + added GameLogic.Lave/LoadGlobalDict + some typo fixes |
Revision 6b4a8c5 by Campbell Barton January 10, 2010, 19:21 (GMT) |
attemp to fix [#20610] GHOST_WindowX11.cpp:202: X11 glXChooseVisual() failed, verify working openGL system! cant test but should work. |
Revision 20df075 by Campbell Barton January 10, 2010, 19:20 (GMT) |
new rig types from Cessen |
Revision 8fedb7d by Martin Poirier January 10, 2010, 19:19 (GMT) |
Bug [#20572] Crash Blender - Gkey in Video Sequence Editor Missing null check in durian fcurve hack (always enabled for some reasons) |
Revision c723251 by Campbell Barton January 10, 2010, 18:59 (GMT) |
rename rig types not to have generic in the name (Cessens decission) |
Revision 57e96e4 by Campbell Barton January 10, 2010, 18:53 (GMT) |
patch from Cessen, update to metarigs and some changes to the rigging main loop. - property names dont need the bone type prefix anymore - always add a root bone that all non parented bones are parented to - x/y/z axis properties for bones. |
Revision c8966e5 by Nathan Letwory January 10, 2010, 16:29 (GMT) |
* make sure build info is enabled for BF_BUILDINFO (this is enabled by default, and can be set in your user-config.py or other custom config). |
Revision 83e5edf by Campbell Barton January 10, 2010, 15:44 (GMT) |
linked scenes were not animating. this needs fixing properly but for now we need linked data to be animated by its linked actions. |
Revision 7b53056 by Tamito Kajiyama January 10, 2010, 15:28 (GMT) |
Merged changes in the trunk up to revision 25863. |
Revision 3b03984 by Campbell Barton January 10, 2010, 15:20 (GMT) |
Change how 'Main' collection type definitons work so that 'self' can be used without overriding the srna type. |
Revision e11327b by Campbell Barton January 10, 2010, 14:40 (GMT) |
workaround for a problem with rna collection type definitions. setting the type for a collection does not work if its set before the type is defined. |
Revision 622a65a by Tamito Kajiyama January 10, 2010, 14:08 (GMT) |
Fixed a bug in SilhouetteGeomEngine::ImageToWorldParameter() that caused instability issues regarding the view map creation. A new iterative solver of the 2D-to-3D inverse projection transformation problem was implemented. Instead of directly solving the problem in the direction from the 2D to 3D space, the new solver starts with an initial guess of an approximated solution and asymptotically approaches to the true solution by iteratively performing the forward 3D-to-2D projection transformation and improving the approximation. Preliminary tests with one simple and another complex scenes showed that the solver converges quickly (more and less 20 iterations in many cases, with a stopping criterion of a residual distance between the true and approximated solutions less than 1e-6 Blender Unit). |
Revision 2c56c59 by Joshua Leung January 10, 2010, 11:09 (GMT) |
Animation Channels - Protect + Mute toggles flushing: Protect and Mute toggles now flush their values when changed, like for visibility, making the workflow a bit smoother. Currently, this only takes effect when clicking on the toggles (i.e. the hotkey+select based toggle setting operators don't take this into account yet). |
Revision e260057 by Campbell Barton January 10, 2010, 10:50 (GMT) |
[#20587] Time field under Stamp (rendering) is always showing 00:00:00.01 |
Revision 5083710 by Campbell Barton January 10, 2010, 10:33 (GMT) |
[#20624] Creating new shape key always creates from basis, not selected key |
Revision 40e9b17 by Campbell Barton January 10, 2010, 10:20 (GMT) |
bugfix [#20627] Sculting - Mesh without faces crashes fix own error in py ui also |
Revision 9da2c0c by Stefan Gartner January 10, 2010, 09:11 (GMT) |
add OpenCOLLADA support to Makefiles add "export WITH_OPENCOLLADA=true" to user-def.mk to enable it |
|