Revision 9d2293c by Thomas Dinges December 5, 2009, 21:14 (GMT) |
2.5 Nodes: * Wrapped Texture Nodes: "Blend", "Marble", "Wood", "Clouds", and "Distorted Noise", to use Texture RNA properties. * Texture RNA properties used in these Nodes, now send an ND_NODE notifier, in addition to the general NC_TEXTURE. |
Revision 651336d by Campbell Barton December 5, 2009, 20:45 (GMT) |
fixes for automatic tests and some errors in last commit |
Revision bca53f0 by Martin Poirier December 5, 2009, 20:06 (GMT) |
[#20266] Blender starting without X11 segfaults Abort when ghost x11 cannot initialize a display. It would just crash later anyway, better to abort with a reasonable error message. |
Revision bcd1ab5 by Martin Poirier December 5, 2009, 19:27 (GMT) |
Support for the C Macro system in Python. Basic definition works like a python operator but you derive from "bpy.types.Macro" instead. Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run. Example: http://blenderartists.org/~theeth/bf/macro.py Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system. |
Revision 65edb73 by Campbell Barton December 5, 2009, 19:26 (GMT) |
split up metarig hierarchy evaluation and modifying the metarig into 2 steps, original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified. support for defining a bone to have multiple types and automatically blending between 2 generated rigs |
Revision f287762 by Martin Poirier December 5, 2009, 19:05 (GMT) |
Macros in macro didn't work correctly. |
Revision d98cbf7 by Campbell Barton December 5, 2009, 14:12 (GMT) |
simple fix [#20218] Object.is_visible() don't reflect visibility |
Revision b7e0d5a by Dalai Felinto December 5, 2009, 02:30 (GMT) |
BGE fix for GameLogic["post_draw"] not working with 2DFilters (reported by Mike Pan(mpan3), it's not in the tracker) |
Revision 5438440 by Nathan Letwory December 5, 2009, 01:24 (GMT) |
* enabled COLLADA for mingw. (Compiles at least with MingW GCC 3.4.2). |
Revision f539604 by Nathan Letwory December 5, 2009, 01:07 (GMT) |
* proper SSE setting for mingw. * some cleanup of render module SConscript |
Revision c2b7160 by Nathan Letwory December 5, 2009, 00:26 (GMT) |
* provide SCons support to enabling jaguarandi SIMD raytracer optimizations for real :) Until now only SSE switches were defined, but to really enjoy the SIMD structures, the __SSE__ define needs to be given. This can now be done with setting in your user-config.py WITH_BF_RAYOPTIMIZATION=True (or WITH_BF_RAYOPTIMIZATION=1 on command-line) |
Revision c7c1fda by Martin Poirier December 4, 2009, 19:13 (GMT) |
Changes to netrender baking operator. Force step of 1 for full baking. |
Revision 56b0880 by Martin Poirier December 4, 2009, 19:08 (GMT) |
Null check for baking progressend function Simplify end of line for console progress. |
Revision e9b7482 by Martin Poirier December 4, 2009, 19:07 (GMT) |
Save_Mainfile operator only needs window for invoke. Removed poll function and replace by a check in invoke that cancels if no window is present. Makes it possible to be called in background mode. |
Revision f21ec89 by Thomas Dinges December 4, 2009, 19:06 (GMT) |
Fix for [#20144] Game physics panel - softbody allows other collision bounds. |
December 4, 2009, 17:54 (GMT) |
String fix and a bunch of PEP8 issues I had collected in the meanwhile. |
Revision 19c0a16 by Campbell Barton December 4, 2009, 16:35 (GMT) |
touches for demo'ing |
Revision f3201f0 by Brecht Van Lommel December 4, 2009, 15:32 (GMT) |
UI: curve widget tweaks * Make snap ctrl instead of shift * Only enable snapping after moving a few pixels, otherwise too easy to do enable this by accident. * Deselecting points with shift did not work. |
Revision 0b6873a by Benoit Bolsee December 4, 2009, 11:27 (GMT) |
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. |
Revision 1dcca75 by Benoit Bolsee December 4, 2009, 10:45 (GMT) |
Update MSVC9 project files |
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