Revision 3c3f8c3 by Arystanbek Dyussenov August 7, 2009, 13:00 (GMT) |
bpyrna: interpret a tuple of enum items (e1, e2, ...) as a bitmask (e1 | e2 | ...). |
Revision 1311b2f by Thomas Dinges August 7, 2009, 09:45 (GMT) |
2.5: 3D View Toolbar: * Added some greying out and hiding for disabled/non available settings. * Some layout tweaks. * Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, this time as a boolean. Off = Add, On, Sub. |
Revision db0b490 by Campbell Barton August 7, 2009, 05:25 (GMT) |
fix for crash while appending data. (missing NULL check for newlibadr return value) |
Revision bc093b4 by Campbell Barton August 7, 2009, 04:41 (GMT) |
Revision e7c53e2 by Campbell Barton August 7, 2009, 03:51 (GMT) |
gameObject -> blenderObject mapping was being created but wasnt needed. Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT. |
Revision 77d79ff by Dalai Felinto August 7, 2009, 03:06 (GMT) |
BGE: removing remaining reference to sce->world->gravity/physics/... (it's all in sce->gm now) + Dome UI changes UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode) if anyone wants to tweak that, feel free to do it. * I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :) |
Revision 20c9f2e by Andre Susano Pinto August 7, 2009, 01:42 (GMT) |
Fix _MM_SHUFFLE_ order |
Revision 7c8c83f by Daniel Genrich August 7, 2009, 01:07 (GMT) |
Smoke: test commit of PCG |
Revision 917fce6 by Campbell Barton August 7, 2009, 01:05 (GMT) |
Povray * Sun lamp type export (known as parallel lights in povray) * Native support for blenders metaballs, currently exports - ball and ellipsoid types - radius, stiffness - ellipsoid xyz scale - negative elements - single material (like blender) Renamed rna props. elem.sizex -> size_x mball.last_selected_element -> mball.active_element minor changes to UI scripts. |
Revision 3ef7c28 by Andre Susano Pinto August 7, 2009, 00:51 (GMT) |
improved SIMD on raytrace (up to the moment support of SIMD is done at dfs and on any type of tree) (it only shows worth on -O3 -msse2) because it seems gcc makes horrible asm code on -O2 |
Revision 0ac90ca by Thomas Dinges August 6, 2009, 23:34 (GMT) |
2.5 Mesh Draw Options: [WIP] * Added RNA for Mesh Draw Options. * Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode. * Fixed a typo in DNA. |
Revision 042fe91 by Campbell Barton August 6, 2009, 23:19 (GMT) |
- fix for a crash in readfile.c, thanks Roelf for finding. - add media option for povray - remove unintentional line from modifier script |
Revision 85c343c by Daniel Genrich August 6, 2009, 22:28 (GMT) |
Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvements |
Revision a791cfc by Campbell Barton August 6, 2009, 22:24 (GMT) |
[#19206] Fix MD2 Vertex Normal Export from Calvin Loncaric (marvinx03) [#18965] Blender Load and Run need fully qualified specs [#18966] getMaterials not used from Roger Wickes (roger) |
Revision 85d7507 by Campbell Barton August 6, 2009, 22:11 (GMT) |
[#19035] New Python command to set the active flag of Armature Bones from Ivo Grigull (loolarge) Removed redraw calls from the python function, added epydocs. |
August 6, 2009, 22:06 (GMT) |
osx scons/ffmpeg tweaks * options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet * tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..) |
Revision 31421e0 by Joseph Eagar August 6, 2009, 21:22 (GMT) |
fixed non-backbuffered (wireframe) circle/border select tools. need to remeber to port this over to the 2.5 branch too. |
Revision d5f51f5 by Diego Borghetti August 6, 2009, 20:51 (GMT) |
Cleanup a little to add "draw to buffer" (and bring back stamp). |
Revision 4bc9ebd by Andre Susano Pinto August 6, 2009, 20:20 (GMT) |
usage of simd on bb tests |
Revision 74b3681 by Diego Borghetti August 6, 2009, 20:06 (GMT) |
Remove bitmap mode from blenfont, only draw with textures. As Joe point on a previous mail, glBitmap don't work nice on all cards and also some of the things that we can do with texture are hard (or need that blender check the font mode) to implement. |
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