Blender Git Commits

Blender Git "master" branch commits.

Page: 4633 / 5574

July 26, 2009, 04:31 (GMT)
- console scrollback userpref
- copy coperator for the console (Ctrl+C and from the menu)
July 26, 2009, 03:54 (GMT)
* projection paint options in the toolbar
* renamed __no_header__ -> __show_header__
Revision f4d70c9 by Joshua Leung
July 26, 2009, 03:22 (GMT)
2.5 - Restoring 'set bone setting' operators for Armatures/PoseMode

In the future, it might be a good idea to look for more efficient alternatives...
July 26, 2009, 01:32 (GMT)
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.

When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.
July 25, 2009, 23:16 (GMT)
July 25, 2009, 22:57 (GMT)
BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend

July 25, 2009, 22:31 (GMT)
2.5: Painting

Various fixes for painting, sculpting and particle edit, still
much to be done...

* Move RNA paint and sculpt structs into rna_sculpt_paint.c,
* Added Particle Edit RNA.
* Some tweaks to existing Paint RNA.

* Put texture paint and particle edit object in context.

* Fix some errors in the brush layout, properly doing None
checks, fixing some wrong property identifiers.
* Added tool enum for texture paint and particle edit in panels.

* Allow editing brush textures in the texture buttons, still with
a stupid toggle, ideas for how to make the connection better are
welcome.

July 25, 2009, 22:22 (GMT)
2.5: fix for use background image toggle in 3d view, it didn't
allocate the right data.

July 25, 2009, 22:20 (GMT)
2.5:

* Fix crash entering particle mode, and particles not showing.
Janne, please check the changes I made in psys_cache_paths,
I'm not confident they are correct.
* Fix some warnings

July 25, 2009, 21:33 (GMT)
2.5:

* Fixed a typo in User preferences.

* Add a use_ prefix for some projection paint booleans in RNA.
July 25, 2009, 21:31 (GMT)
2.5: Materials

* Diffuse/specular ramps works again.
* Wire is now a material type next to Surface and Halo.
* Removed Volume material type option until it is actually there.
* Some button layout tweaks.

July 25, 2009, 20:59 (GMT)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899

missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging

source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h

July 25, 2009, 20:51 (GMT)
fix memleak in BGE py api - action.channelNames
July 25, 2009, 20:16 (GMT)
Windows: fixing user preference window opening full screen
July 25, 2009, 19:59 (GMT)
2.5: Object Buttons File:

* Renamed the file for consistency.
July 25, 2009, 19:34 (GMT)
- BGE Python API converting a mesh from a python arg was broken but happened to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
Revision 6502b92 by Elia Sarti
July 25, 2009, 19:10 (GMT)
2.5 / RNA

Added RNA_pointer_set as counterpart for RNA_pointer_get (i.e. sets pointer property by name lookup)
July 25, 2009, 18:45 (GMT)
Small fix to controllers import.
July 25, 2009, 18:21 (GMT)
Small fixes to prevent crash if imported mesh is empty.
July 25, 2009, 18:02 (GMT)
Fixed a problem related to AdjacencyIterator. In the Python layer,
AdjacencyIterator::isBegin() and AdjacencyIterator::isEnd() always
returned a False value and printed a "not implemented" warning message.
This caused an infinite loop in a few chaining iterators, resulting in
a crash of the program. The origin of the issue seemed to be a fact
that in the C++ layer, the AdjacencyIterator class had not properly
overloaded the definitions of the methods in the Iterator superclass.
The fix here looks okay, although I'm not sure why this inconsistency
was not addressed for a long time.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021