October 1, 2008, 07:30 (GMT) |
Added 'Object Location' option to 'object vertices' mode in Point Density. This brings it consistent with the 'particle system' mode, and allows silly things like this a bit easier (especially after the last fix and BVH improvements!): http://mke3.net/blender/devel/rendering/volumetrics/pd_objectloc.mov |
October 1, 2008, 07:13 (GMT) |
* Fix for volumetric rendering. It previously wasn't multiplying the emission component by the density at the current point, which made the volume too bright in less dense areas. This made it look too rough, as opposed to smooth as it should be. This makes the particle rendering look *much* better, thanks a bunch to ZanQdo for complaining and kicking my butt to make me realise the error. Here's an example of how smooth it looks now: http://mke3.net/blender/devel/rendering/volumetrics/smoke_test03.mov http://mke3.net/blender/devel/rendering/volumetrics/smoke_test03.blend Settings in existing files will have to be tweaked a bit, since what they were set up for before, was incorrect. * Added two new interpolation types to Point Density: Constant and Root. These work similarly to in proportional edit for example, just gives a bit more choice over how hard-edged the particles should look. |
Revision f4c1fce by Benoit Bolsee October 1, 2008, 07:04 (GMT) |
Update MSVC project file for Bullet soft body. Strange, I though I already fixed them. |
Revision aa5c4f8 by Erwin Coumans October 1, 2008, 06:36 (GMT) |
+ hook up a few more parameters, that can be useful for Bullet soft bodies + work-in-progress to hook up cluster constraints (they are better than node/vertex pinning, because they maintain a proper world coordinate system) |
October 1, 2008, 03:35 (GMT) |
* Point Density texture Replaced the previous KD-tree (for caching points) with a BVH-tree (thanks to Andre 'jaguarandi' Pinto for help here!). The bvh is quite a bit faster and doesn't suffer some of the artifacts that were apparent with the kd-tree. I've also added a choice of falloff types: Standard, Smooth, and Sharp. Standard gives a harder edge, easier to see individual particles, and when used with a larger radius, Smooth and Sharp falloffs make a much cloudier appearance possible. See the image below (note the settings and render times too) http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_bvh.jpg |
Revision e427b82 by Joshua Leung October 1, 2008, 00:14 (GMT) |
Bugfix #17721: Action Strips added from scripts don't work properly unless at least one strip has already been added by hand. Synced the behaviour of the PyAPI when adding strips with the behaviour of UI. |
Revision c360209 by Joshua Leung October 1, 2008, 00:02 (GMT) |
Bugfix #17717: IPOs / Sequencer / Markers: deleting an IPO delete also selected markers Final attempt at solving this problem. This time I've decided to separate the 'delete markers' from the 'delete keys' hotkeys, as it proved to be too problematic for users. The new hotkey for deleting markers is "Shift-XKEY". (or Shift-Delkey) P.S. I know that 'Shift' is usually used for 'add' operations, but this will have to do for now... ---- Also, rearranged button order in Timeline header a bit to group keyframing buttons together more. |
September 30, 2008, 23:58 (GMT) |
Fix for build error, mustn't have committed this properly last night |
Revision 808d619 by Erwin Coumans September 30, 2008, 23:34 (GMT) |
add support for Bullet soft body constraints against a Bullet rigid body, as well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc. |
Revision 09f79a8 by Erwin Coumans September 30, 2008, 22:05 (GMT) |
add setUnscaledRadius for btSphereShape |
Revision 66d51d4 by Brecht Van Lommel September 30, 2008, 17:06 (GMT) |
Fix for bug #17691: edgesplit was crashing on windows on large meshes due to stack overflow. |
Revision da62240 by Joshua Leung September 30, 2008, 12:30 (GMT) |
Keyframing: - More cleanups, to move the return of success from insertkey to take into account results of 'only needed' keying option - Added a 'better' test for size of area than the previous one (for use with the keyframing buttons in the TimeLine) - Moved the checks for Action/IPO editors to commonkey_context_get() so that the keyframing buttons in TimeLine could also consider using these editor's keyframing methods too |
Revision 0f5dc86 by Joshua Leung September 30, 2008, 12:03 (GMT) |
A few cleanups in keyframing.c - Added missing update calls for buttons window keyframing. This should get rid of all those sporadic update problems (using a different keyingset would result in no curve being added) |
Revision 80a4bbf by Joshua Leung September 30, 2008, 11:52 (GMT) |
Bugfix: Keyframing from Buttons Window was broken for Materials/Lamps/Worlds due to a mixup regarding the correct adrcodes for texture-slots. |
Revision 1eb06b9 by Joshua Leung September 30, 2008, 10:54 (GMT) |
Action Editor: * Grease Pencil Mode - now includes the area-ID into the name string. While the numbers currently don't mean much (though they do make it easier to distinguish between views to more than before), they could become handy if/when PyAPI access to Grease Pencil data comes into handy * Copy + Paste bugfixes - When there was a collapsed group, it was impossible to get the keyframes in the keyframe summary to be copied too. This fix shouldn't cause any problems with other things... - Feature to allow pasting to any channel without doing name matching was not working |
September 30, 2008, 10:41 (GMT) |
* Removed the volume 'layer depth' control' (was used to limit ray intersections like as for ray transparency). It remains to be seen if it's even that useful, and was preventing refracting materials behind volumes from working easily. |
Revision 361ff9e by Brecht Van Lommel September 30, 2008, 07:01 (GMT) |
Fix for bug #13624: knife cut with vertex snapping was broken. |
Revision 8c4744c by Brecht Van Lommel September 30, 2008, 06:12 (GMT) |
Fix for bug #17302: subsurf + particle size vertex groups did not work correct, also refactored some code here to make it more clear. |
Revision 13c8e18 by Campbell Barton September 30, 2008, 05:05 (GMT) |
WITH_ELBEEM diabled wasnt working with cmake |
Revision 204f48c by Maxime Curioni September 30, 2008, 04:17 (GMT) |
soc-2008-mxcurioni: sending files in release/scripts/freestyle folder |
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