Revision a12375c by Joshua Leung September 20, 2008, 10:30 (GMT) |
PyAPI - *.insertkey() Updated insertkey calls in PyAPI so that they behave like the new common_insertkey() behaviour. |
Revision 2246079 by Campbell Barton September 20, 2008, 10:11 (GMT) |
Python api access to obcolor Option to copy obcolor in the copy menu Option to select same color in select grouped menu console.py - mistake in last commit caused a python error |
Revision c282178 by Joshua Leung September 20, 2008, 10:10 (GMT) |
Patch #17654: Fix for Scene.Get with input >20 chars Patch by Darryl Pogue (paradox). Blender cuts off datablock names at 20 chars, which causes issues if you're trying to access Scenes with a string longer than 20 chars. Ex. s = 'GuildPub-Writers_GLOBAL' Blender.Scene.New(s) #This creates the scene "GuildPub-Writers_GLOB" Blender.Scene.Get(s) #This throws an error: the name and the string don't match This patch cuts down the input of Scene.Get() to the 20 char limits, thus making the the above example return the correct scene. |
Revision e7c62e9 by Joshua Leung September 20, 2008, 10:02 (GMT) |
Bugfix #17652: "K" mode for controlling keys and drivers cause crashes When using a transform and there didn't exist an IPO-channel for that transform's focus (i.e. no rot curves when rotating) and "K" mode was active, there would be a crash due to missing checks for such situations. |
Revision 415868b by Joshua Leung September 20, 2008, 09:17 (GMT) |
Fix for gcc compiler warning about a call to do_lamp_tex() resulting in "overflow in implicit constant conversion" |
Revision 4d551c0 by Campbell Barton September 20, 2008, 04:37 (GMT) |
Text.c - calling Text_reset within C/Api funcs didnt decref the Py_None Text_reset returned. - Text_delete wasnt checking if the input was an int. - a number of functions wernt checking if the text was removed. console.py - added clear output - command history leaves empty command before wrapping - add imports as dummy user input so commands written to a text file will run. - faster writing of output to a textblock. |
Revision 5f3c4ed by Diego Borghetti September 19, 2008, 22:51 (GMT) |
== Outliner == Commit patch #8195 New outliner mode: Sequence, it's show all the sequence and strip that we have in the outliner, split it for type (particle, sound and so on..). Some notes to take care: * The strip can be selected with LMB * The sequence can be deleted with XKEY (all the selected) * The "Meta" are stored in a single tree (Meta Strip) with all the sequence. * Duplicate sequence (with the same name) are store in a single tree and you can select all the Sequence with LMB in the "root" entry. * Also show the directory path. [ As Ton point in the tracker, still need more work (and options, Luca made a really good list in the tracker), so move to the trunk and start working here, probably a good topic for next meeting. ] |
Revision a15296e by Brecht Van Lommel September 19, 2008, 22:03 (GMT) |
Small dependency debugging aid: now it also prints cycles for the object depsgrah instead of only armatures. |
Revision 4f737ba by Diego Borghetti September 19, 2008, 21:57 (GMT) |
== Render == Commit patch #7788, allow to set the render step, so it's possible make render every N frames only. The step is change in Scene buttons (F10), below start and end frame buttons. Also add a command line options (-j), so it's possible to overwrite the file step (useful for renderfarm). [ Brecht, this work with OpenGL renders and simulated the skipped frames, please double check ] |
Revision 650ae3b by Brecht Van Lommel September 19, 2008, 21:52 (GMT) |
Fix for bug #16662: modifiers on lattices were ignored sometimes when rendering opengl previews, it unnecessarily cleared lattice displists when it was really intended for shaded mode colors. |
Revision 4693a5a by Ken Hughes September 19, 2008, 21:00 (GMT) |
Linux platforms --------------- Patch to include freedesktop icons in linux release builds, contributed by Ralf Hölzemer (cheleb). |
Revision a44177a by Benoit Bolsee September 19, 2008, 20:41 (GMT) |
BGE patch: new 'Advanced Settings' button to keep special Bullet options away from main UI. Three features that were on the main UI interface are now moved to the Advanced Settings panel: Margin, Actor (that becomes Sensor Actor) and No sleeping. Sensor Actor is now a feature: it can be turned on and off for all types of objects, and not just static objects. Select the Sensor Actor button to make the object visible to Near and Radar sensor. The button is selected by default for dynamic objects and unselected by default for static objects, to match previous behavior. |
Revision 00ed5a2 by Ton Roosendaal September 19, 2008, 20:22 (GMT) |
Patch #17348 by Roger Wickes Fix in Bake Constraints script, better naming for new object. |
Revision 9059832 by Willian Padovani Germano September 19, 2008, 18:53 (GMT) |
== Python Space Handlers == Patch #9673: "Short patch to make spacehandler event scripts work more like normal python gui script handlers" by Steven Truppe: http://projects.blender.org/tracker/?func=detail&atid=127&aid=9673&group_id=9 This patch adds the Blender.eventValue variable available for space handlers, holding the event value (aka 1 for button and key presses, X or Y coordinate for mousex / mousey movement). Thanks, Steven. PS: this doesn't break existing scripts. |
Revision 0f6fc0b by Brecht Van Lommel September 19, 2008, 16:09 (GMT) |
Fix again for the NVidia driver bug. This time I'm just giving up using linking together the precompiled library shader code and material code and recompiling it all again for each material even if it gives a performance hit, since the previous workaround only worked on some driver versions still. |
Revision 65ddef1 by Ton Roosendaal September 19, 2008, 16:01 (GMT) |
Patch #13422, By Roland Hess, Shadow Color Finally, after a long time new render candy for the non-game peoples! :) Good doc is here: (url splits in two) http://www.harkyman.com/2008/08/06/controllable-shadow-intensity- and-color/ Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit hidden, could get more attention. For later. :) |
Revision a0504ac by Ton Roosendaal September 19, 2008, 14:18 (GMT) |
Patch #8213 by Shunichi Fuji Fixes crash with FT fonts in some cases, just removed unnused line of code. |
Revision 656ee61 by Andre Susano Pinto September 19, 2008, 14:15 (GMT) |
Merge from trunk (The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it) svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender |
Revision 6f9a254 by Joshua Leung September 19, 2008, 12:43 (GMT) |
PyConstraints: Basic (non-python) target evaluation still occurs when scriptlinks are disabled. |
Revision ef8a1dc by Joshua Leung September 19, 2008, 12:41 (GMT) |
Bugfix #17643: Action Editor buffer copy/paste not working Removed superfluous check for destination IPO-block/IPO-curve which may not have existed. This meant that pasting keyframes into an "empty" Action Channel sometimes failed. |
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