Blender Git Commits

Blender Git "master" branch commits.

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Revision 9c27e09 by Joshua Leung
September 19, 2008, 12:33 (GMT)
== IPO Defines Cleanup ==

Just a bit of tidyup for IPO header-files.

Warning:
Moved IPO Curves + Drivers out of DNA_curve_types.h
September 19, 2008, 12:05 (GMT)
September 19, 2008, 01:39 (GMT)
scons update, BF_NO_ELBEEM wasnt working, WITH_BF_SDL wasnt implimented, WITH_CCGSUBSURF isnt used anymore.

September 18, 2008, 22:33 (GMT)
== Python Script Links ==

Bug #17599:
Summary: Python constraints, good in 2.46 not working anymore in 2.47
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9

Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work.

BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.

September 18, 2008, 21:45 (GMT)
Memoization: Remove need to keep full position lists on each node.
September 18, 2008, 21:18 (GMT)
fixing scons build. needed BoolOption in argument definition
September 18, 2008, 20:37 (GMT)
[#7297] Fix knife visualization on MacMini Intel w/ Intel gfx
September 18, 2008, 19:28 (GMT)
BGE patch: change constraint location actuator to work in local coordinates. It won't change anything for root objects but will be of some use for child objects.
Revision a283e7e by Janne Karhu
September 18, 2008, 17:42 (GMT)
A typo in my fix for bug #11740 caused problems with at least grid distributed particles.
Revision f7113fd by Janne Karhu
September 18, 2008, 17:19 (GMT)
Reactor particles were born with incorrect timing. Some changes made could effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :)
September 18, 2008, 16:43 (GMT)
This file did not compile, but is also not part of the build target...
Fixed neverheless, patch #6258 from Early Ehlinger

September 18, 2008, 14:59 (GMT)
September 18, 2008, 13:22 (GMT)
Revision 423b053 by Joshua Leung
September 18, 2008, 11:49 (GMT)
Grease Pencil - Stroke Sensitivity:

Sensitivity to mouse movement when drawing can now be customised in the User Prefs, under 'Edit Methods'.
September 18, 2008, 03:05 (GMT)
scons options BF_CXX, WITH_BF_STATICCXX, BF_CXX_LIB_STATIC for static linking to stdc++ because of problems running blender on some systems.
September 18, 2008, 01:55 (GMT)
Hopefully fixes crash in particle system with effector enabled
September 18, 2008, 01:46 (GMT)
Fix for bug #3858: the game engine mouse focus sensor did not work
correct if there was more than one camera. It shoots rays from the
active camera, but used the viewport from whichever camera was drawn
last, now it uses the correct vieport.

Revision 3bf0a6f by Matt Ebb
September 18, 2008, 00:51 (GMT)
This adds support for the new-ish options:
QUATERNION
B_BONE_REST
INVERT_VERTGROUP
MULTIMODIFIER

to the bpy armature modifier API.

It also fixes a significant problem - In the docs, it refers to
the 'VERTGROUP' field as being a string value, shared
by lattice, armature, etc, referring to the 'VGroup' field in the
armature modifier that defines a vertex group 'mask'
which the armature's effect is restricted to.

However, previously, for some very mistaken reason, in processing
the getters/setters for the armature modifier, the
VERTGROUP field was pointing to the quite different 'Vert. Groups'
toggle in the armature modifier, that enables or
disables using vertex groups for deformation (as opposed to
envelopes).

I've fixed this, so VERTGROUP points to the VGroup string, as is
already defined in the docs and consistent with other
modifiers like Lattice. A new field: 'VGROUPS' has been added,
which is the analog to the 'Vert Groups' toggle.
September 18, 2008, 00:10 (GMT)
needed these changes to get bullet building with cmake and linking with scons
September 17, 2008, 21:47 (GMT)
BGE bug #17578: repair linV actuator in Add+Local mode.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021