Revision 9c27e09 by Joshua Leung September 19, 2008, 12:33 (GMT) |
== IPO Defines Cleanup == Just a bit of tidyup for IPO header-files. Warning: Moved IPO Curves + Drivers out of DNA_curve_types.h |
Revision 2f9f071 by Andre Susano Pinto September 19, 2008, 12:05 (GMT) |
Revert last merge from trunk svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/ |
Revision 15bce01 by Campbell Barton September 19, 2008, 01:39 (GMT) |
scons update, BF_NO_ELBEEM wasnt working, WITH_BF_SDL wasnt implimented, WITH_CCGSUBSURF isnt used anymore. |
Revision 6ff74f4 by Willian Padovani Germano September 18, 2008, 22:33 (GMT) |
== Python Script Links == Bug #17599: Summary: Python constraints, good in 2.46 not working anymore in 2.47 http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9 Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work. BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others. |
Revision 6a8e723 by Martin Poirier September 18, 2008, 21:45 (GMT) |
Memoization: Remove need to keep full position lists on each node. |
Revision ec6bd00 by Martin Poirier September 18, 2008, 21:18 (GMT) |
fixing scons build. needed BoolOption in argument definition |
Revision 5f25e52 by Davide Vercelli September 18, 2008, 20:37 (GMT) |
[#7297] Fix knife visualization on MacMini Intel w/ Intel gfx |
Revision 02a91ac by Benoit Bolsee September 18, 2008, 19:28 (GMT) |
BGE patch: change constraint location actuator to work in local coordinates. It won't change anything for root objects but will be of some use for child objects. |
Revision a283e7e by Janne Karhu September 18, 2008, 17:42 (GMT) |
A typo in my fix for bug #11740 caused problems with at least grid distributed particles. |
Revision f7113fd by Janne Karhu September 18, 2008, 17:19 (GMT) |
Reactor particles were born with incorrect timing. Some changes made could effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :) |
Revision 6b7b812 by Ton Roosendaal September 18, 2008, 16:43 (GMT) |
This file did not compile, but is also not part of the build target... Fixed neverheless, patch #6258 from Early Ehlinger |
Revision fc312fa by Daniel Genrich September 18, 2008, 14:59 (GMT) |
Revision 6701f07 by Daniel Genrich September 18, 2008, 13:22 (GMT) |
Revision 423b053 by Joshua Leung September 18, 2008, 11:49 (GMT) |
Grease Pencil - Stroke Sensitivity: Sensitivity to mouse movement when drawing can now be customised in the User Prefs, under 'Edit Methods'. |
Revision 8d1163c by Campbell Barton September 18, 2008, 03:05 (GMT) |
scons options BF_CXX, WITH_BF_STATICCXX, BF_CXX_LIB_STATIC for static linking to stdc++ because of problems running blender on some systems. |
Revision beb7738 by Daniel Genrich September 18, 2008, 01:55 (GMT) |
Hopefully fixes crash in particle system with effector enabled |
Revision 0a7767d by Brecht Van Lommel September 18, 2008, 01:46 (GMT) |
Fix for bug #3858: the game engine mouse focus sensor did not work correct if there was more than one camera. It shoots rays from the active camera, but used the viewport from whichever camera was drawn last, now it uses the correct vieport. |
September 18, 2008, 00:51 (GMT) |
This adds support for the new-ish options: QUATERNION B_BONE_REST INVERT_VERTGROUP MULTIMODIFIER to the bpy armature modifier API. It also fixes a significant problem - In the docs, it refers to the 'VERTGROUP' field as being a string value, shared by lattice, armature, etc, referring to the 'VGroup' field in the armature modifier that defines a vertex group 'mask' which the armature's effect is restricted to. However, previously, for some very mistaken reason, in processing the getters/setters for the armature modifier, the VERTGROUP field was pointing to the quite different 'Vert. Groups' toggle in the armature modifier, that enables or disables using vertex groups for deformation (as opposed to envelopes). I've fixed this, so VERTGROUP points to the VGroup string, as is already defined in the docs and consistent with other modifiers like Lattice. A new field: 'VGROUPS' has been added, which is the analog to the 'Vert Groups' toggle. |
Revision 7e6c1e1 by Campbell Barton September 18, 2008, 00:10 (GMT) |
needed these changes to get bullet building with cmake and linking with scons |
Revision 067a890 by Benoit Bolsee September 17, 2008, 21:47 (GMT) |
BGE bug #17578: repair linV actuator in Add+Local mode. |
|