Revision 0cae815 by Janne Karhu September 16, 2008, 21:16 (GMT) |
Fix for [#17561] when i try to change the particle to hair I cant choose group or object as viz. -Partly reverted Genscher's previous fix on the issue and added the idea he had as a special case |
Revision 73fd800 by Brecht Van Lommel September 16, 2008, 21:11 (GMT) |
Fix for bug #5413: game engine armature actions and shapes keys didn't work correct with scene suspend/resume, now works the same as IPO's. |
Revision 0c77a17 by Erwin Coumans September 16, 2008, 21:09 (GMT) |
add BulletSoftBody to SConscript and Makefile |
Revision 5941411 by Erwin Coumans September 16, 2008, 20:52 (GMT) |
add src/BulletSoftBody/* to cmake (other build systems also will need to do this soon) |
Revision 99cd0dd by Brecht Van Lommel September 16, 2008, 19:28 (GMT) |
Fix bug that broke editing vertices through python in the game engine. |
Revision c6d0be2 by Brecht Van Lommel September 16, 2008, 19:25 (GMT) |
Fix (harmless) error print about GameLogic.globalDict being lost. Also fixed some memory leaks in this code and simplified it. |
Revision 75685a9 by Martin Poirier September 16, 2008, 19:10 (GMT) |
== Transform Snap == Tighten test for excluding objects as snap target. Now exclude all object that are themselves moving (that includes childs of selected objects) as well as objects with moving geometry (like hooked meshes). The previous situation would cause unfrequent bugs, but especially present in alignment cases (those concerned will understand). |
Revision 0922ece by Janne Karhu September 16, 2008, 18:40 (GMT) |
"Fix" for #17636 Crashing bug - won't open a file - The cause was indeed corrupted particle settings which should have caused a deletion of the whole particle system. However the particle modifier was still left and that led to the crash. - A "fix" because there's really no way of knowing what caused the corruption of the particle settings. If anyone else gets this and can recreate I'd love to get a .blend. Now that there shouldn't be a crash anymore the symptom will be a missing particle system after file load in an object that had a particle system before. |
Revision 80458f6 by Ton Roosendaal September 16, 2008, 16:20 (GMT) |
Added check for failing linking of a ID_PA block. |
Revision 27de7cc by Andre Susano Pinto September 16, 2008, 15:41 (GMT) |
Added SSLevels options to all shrinkwrap modes (before it was only available to projection mode) Added BVHTree cache at derivedMesh level |
Revision 8cd673f by Ton Roosendaal September 16, 2008, 15:28 (GMT) |
Bugfix #17633 Tiny feature: "Flip normals" in editmode also recalculates vertex normals. |
Revision 7350d71 by Joshua Leung September 16, 2008, 06:55 (GMT) |
Bugfix #17630: objects are disappearing if you insert a layer key and then change time Forgot to set type of data for inserting keyframes, so data was probably written as float or so. |
Revision 18cda15 by Joshua Leung September 16, 2008, 06:33 (GMT) |
Bugfix #17622: clicking on action IPO in outliner causes crash In some cases, no action channels existed, but yet the Outliner displayed some that, when clicked on, would cause a crash. |
Revision 0f39be9 by Campbell Barton September 16, 2008, 06:31 (GMT) |
added static openal and openexr options for scons. also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg |
Revision 5df9b49 by Joshua Leung September 16, 2008, 06:11 (GMT) |
Bugfix #17627: Autokeyframe for Visual keying Several months old typo! 'Visual keying' was not working for autokeyframing, as the test for it didn't even work. |
Revision 9031ef3 by Brecht Van Lommel September 16, 2008, 02:58 (GMT) |
Fix for bug #12028: background rendering on Mac OS X without a window manager did not work anymore since 2.46. |
Revision 4683cb3 by Janne Karhu September 15, 2008, 22:08 (GMT) |
Fix for #17618 Particles: changing RGB sliders snap back -particle drawing was reading material ipos in a too invasive way |
Revision 871b24d by Martin Poirier September 15, 2008, 21:48 (GMT) |
Benchmarkings timer cleanup Don't number groups with only one arc (easy fix for fly model, need a two pass arc match for real fix) |
Revision f807d3f by Benoit Bolsee September 15, 2008, 21:37 (GMT) |
BGE bug #17565 fixed: Constraint Actuator Location: GUI broken. Axis selection was not persistent, now it is. |
Revision 95afafb by Benoit Bolsee September 15, 2008, 21:10 (GMT) |
BGE bug #17621 fixed: State Actuator GUI Flaw. State actuator didn't behave like the object state mask. Now it works the same: LMB select one state, deselects all others, multiple select with SHIFT-LMB |
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