Blender Git Commits

Blender Git "master" branch commits.

Page: 4864 / 5574

September 17, 2008, 21:20 (GMT)
Group some functions as they should have been
September 17, 2008, 21:14 (GMT)
Update MSVC project file to include BulletSoftBody
September 17, 2008, 20:02 (GMT)
added another missing file, btHashMap
September 17, 2008, 19:58 (GMT)
added src/LinearMath/btConvexHull.cpp
September 17, 2008, 19:47 (GMT)
Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system!
Reverted back to original Bullet version.
Revision 0a6d2e2 by Janne Karhu
September 17, 2008, 19:29 (GMT)
Fix for [#17642] Particule Hair - Vertex Group lenght don't works without Children
- This feature had been removed from the code! So this is how things work now:
For normal (non-child) hair particles the length vgroup is used if we're not in particle edit mode and if there are no child particles. So for example checking "Parents" in the visualization panel when children are in use will result in full length parent strands, this is a feature so that you can see how the parent's go to predict child behavior better, not a bug :)
Revision 0a43036 by Janne Karhu
September 17, 2008, 17:59 (GMT)
Fix for [#17637] Children from "Faces" in Object without a face leads to crash
- a simple check for psys->child was missing
September 17, 2008, 17:47 (GMT)
Bugfix #14412

Outliner option 'unlink group' didn't remove its members, in case the
group members were local in file, a confusing situation happened. Now
it removes members.

September 17, 2008, 16:59 (GMT)
Fix for bug #17634: crash on automatically removing zero size window.

September 17, 2008, 11:31 (GMT)
Added BulletSoftBody as target for Makefile installing of .h files

September 17, 2008, 11:23 (GMT)
rev 16569 broke building.
Looks like bullets Extras/ConvexDecomposition is missing from blenders source.
comment functions so it builds for now.

Revision f0e0e6b by Matt Ebb
September 17, 2008, 04:07 (GMT)
* Some tweaks to the OBJ importer/exporter after chatting with Campbell
- renamed the 'morph target' option to 'keep vertex order'
- enabled 'keep vertex order' by default

This should improve usability for importing and exporting shape keys, point caches, mdds ,etc.
Revision 36e2004 by Joshua Leung
September 17, 2008, 04:06 (GMT)
Delete Keyframe Tool:

* Changed hotkey to Alt-I. As a result, Remove IK is now Ctrl-Alt-I, though that shouldn't affect many people at all as it appears that hardly anyone uses it.

* Added menu entries for Delete Keyframe
September 17, 2008, 03:13 (GMT)
Texture_getHFracDim was returning an int rather then a float (thanks zuegs for spotting)
removed unused var
September 17, 2008, 02:30 (GMT)
Applied some fixes from Bullet: issues with btDbvtBroadphase, and btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm.
September 17, 2008, 01:49 (GMT)
Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
September 17, 2008, 01:29 (GMT)
Fix for bug #4192: game engine armatures that are dynamically added
but don't have an action got the pose of already added armatures, even
though they're not related. This also fixes an issue where the armature
in Blender would end up in the pose from the game after ESC, removes
unneeded copies made during armature evaluation, and also solves the
constraint copying hack.

September 16, 2008, 23:23 (GMT)
Benchmarking print time slice ratio
September 16, 2008, 22:52 (GMT)
BGE patch: bullet buttons UI change after discussion with Erwin: use a drop down instead of a series of buttons. Introduction of soft body option.
September 16, 2008, 21:23 (GMT)
* make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021