Revision 3a62928 by Ian Thompson August 17, 2008, 10:08 (GMT) |
Fix for numeric var types creating an error. |
Revision 5c2015f by Ian Thompson August 17, 2008, 09:46 (GMT) |
Fix for fix. Forgot to check if markers exist before trying to clear. Oops |
Revision 0418220 by Martin Poirier August 16, 2008, 22:48 (GMT) |
Use ThreadedWorker for dispatch |
Revision e0722e0 by Martin Poirier August 16, 2008, 22:47 (GMT) |
ThreadedWorker New functions to easily dispatch work to a limited number of thread, transparently. NOTE: Could be merged in trunk, if needed. |
Revision fda00bc by Benoit Bolsee August 16, 2008, 20:45 (GMT) |
BGE patch: New Delay sensor (derived from patch #17472) Introduction of a new Delay sensor that can be used to generate positive and negative triggers at precise time, expressed in number of frames. The delay parameter defines the length of the initial OFF period. A positive trigger is generated at the end of this period. The duration parameter defines the length of the ON period following the OFF period. A negative trigger is generated at the end of the ON period. If duration is 0, the sensor stays ON and there is no negative trigger. The sensor runs the OFF-ON cycle once unless the repeat option is set: the OFF-ON cycle repeats indefinately (or the OFF cycle if duration is 0). The new generic SCA_ISensor::reset() Python function can be used at any time to restart the sensor: the current cycle is interrupted and no trigger is generated. |
Revision 9b6dffa by Ian Thompson August 16, 2008, 20:31 (GMT) |
Fixed problems with markers where Edit All did not behave the same for every marker and deleting selections that intersect markers did not remove the marker in all cases. |
Revision ae42934 by Janne Karhu August 16, 2008, 16:29 (GMT) |
Boids didn't get correct fall-off from wind effector. Boids now react to vortex field also. |
Revision a6514f0 by Janne Karhu August 16, 2008, 16:21 (GMT) |
Animateable (ipos) power and fall-off for particle effectors. |
Revision 310a6e2 by Ian Thompson August 16, 2008, 14:38 (GMT) |
Esc removes markers in stages. Temporary markers are removed first (if any) then other markers follow. |
Revision a5d414c by Campbell Barton August 16, 2008, 12:42 (GMT) |
warning message for when sensors loose their controllers, has been a problem recently with linking in groups that contain game logic. - also useful for testing bug [#17485] Sensors lost when loading objects from a group (apricot showstopper) |
Revision 1ffede8 by Campbell Barton August 16, 2008, 00:06 (GMT) |
SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently. buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported. CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore. |
Revision d1d1d2b by Ian Thompson August 15, 2008, 23:14 (GMT) |
Improvements to the base BPyTextPlugin module: - Added a centralized function for resolving targets (aaa.bbb.ccc) - Added documentation support for locally defined classes and methods - The time taken to parse now dictates how long to use the cache before parsing again - Other tweaks and comments and support for numeric var types The text plugin scripts have been updated to make use of these features. |
Revision 528722f by Benoit Bolsee August 15, 2008, 22:17 (GMT) |
BGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula used to extract scaling and rotation was giving incorrect results for some type of rotation, leading to wrong position and orientation for parented objects with no scale applied. The new formula follows Blender's internal math. |
Revision cc3b41b by Martin Poirier August 15, 2008, 20:55 (GMT) |
Better logic to display symmetries Add option to hide node and arc indexes (for cleaner screenshots) |
Revision a88eb64 by Andre Susano Pinto August 15, 2008, 00:51 (GMT) |
Simpledeform origin is no longer attache to parent by default That was due to a current limitation on dag system.. that leads to cyclic dependencies. So now you can attach the origin of a simpledeform to an empty and mark whether its affected by the relative position of empty or the global one. brecht found a workarround to solve the cyclic dependency by using a parent of both the mesh and the control empty: empty_parent | |-> empty controlling simpledeform |-> mesh with simpledeform modifier |
Revision bda3e4f by Ian Thompson August 15, 2008, 00:00 (GMT) |
Merge from trunk 16031:16122 |
Revision 520e52d by Martin Poirier August 14, 2008, 23:55 (GMT) |
Control bones support for root bones (didn't work previously) Preliminary support for multi threading. Fixed at 4 threads now, will make it use the option eventually. Need a better mecanism to wait for at least one finished threads. |
Revision feb5e3a by Martin Poirier August 14, 2008, 23:48 (GMT) |
Add a function to join thread by index in the thread list. This can be safely merged in trunk, in case anyone needs something like that. |
Revision db42038 by Martin Poirier August 14, 2008, 21:16 (GMT) |
merging trunk 15964 -> 16116 |
Revision c965ef7 by Martin Poirier August 14, 2008, 19:16 (GMT) |
Fixing button placement typo reported by Carsten on mailing list |
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