Blender Git Commits

Blender Git "master" branch commits.

Page: 4964 / 5574

March 3, 2008, 21:43 (GMT)
PyAPI: create scene sequence data if its not there when getting scene.sequence
March 3, 2008, 19:57 (GMT)
[#8434] Normal manipultor does not align with normals (like in 2.45)

Bring back multivert normal average for the normal manipulator/orientation.

When selecting more than three vertice, the averaged normal of all selected is used to get orientation Z-axis.

NOTE: This is only applicable when NO faces are selected, otherwise it uses the averaged normal of the faces (excluding vertice that aren't part of a face). This is not new behavior

CHANGES FROM 2.45: Selecting 2 or 3 vertice doesn't use normal averaging but uses virtual edge and face orientations instead.
March 3, 2008, 19:02 (GMT)
Cloth bugfix for linked deflector groups (reported by alchibal on #blendercoders incl. source) - please verify
March 3, 2008, 18:53 (GMT)

Bugfix: displacement with object texture mapping could crash.

March 3, 2008, 17:16 (GMT)

Fix for bug #8410: dupliframes didn't render.

March 3, 2008, 16:38 (GMT)

Fix for bug #8366, render color sampling bugs and inconsistencies:
- renderwindow didn't show values of previous buffer correct.
- renderwindow only showed floats and no char values like image editor.
- renderwindow didn't show x,y values.
- image editor didn't show z values.

Patch to fix these problems provided by Rob Hausauer, thanks!

March 3, 2008, 15:56 (GMT)

Bugfix: crash loading texture plugin, instance_init callback added some
time ago wasn't initialized to NULL correctly, in case the plugin was
not available.

Revision 1adc936 by Kent Mein
March 3, 2008, 15:51 (GMT)
Were path issues with getversion script on some platforms.

Kent
March 3, 2008, 14:19 (GMT)

Fix for bug #8412: clicking to active tabbed panels could still
go wrong with tabbed panels being hidden.

March 3, 2008, 13:34 (GMT)
Minor corrections to help message.
Revision 6b677bc by Joshua Leung
March 3, 2008, 11:03 (GMT)
Action Editor - Group Selection (Harkyman Suggestion):

Now, when selecting Action Channel Groups while holding the Ctrl-Shift keys, all of the group's channels are selected. Any other channels/groups are deselected. Likewise, the related bones will also get selected.
Revision e96c1aa by Joshua Leung
March 3, 2008, 10:43 (GMT)
Bugfix:

Constraint Channel keyframes are now transformed when they appear in Action Channel Group summaries.
March 3, 2008, 10:01 (GMT)

Bugfix: uv pack islands didn't work on islands without a boundary.

March 3, 2008, 08:55 (GMT)
updated the notes for blenders help message
Revision 7af9e82 by Joshua Leung
March 3, 2008, 03:21 (GMT)
* Bugfix #8426: certain hooks options segfaulted
This was caused by my previous commit for add_hook.

* Also, removed a compiler warning in the Python code
March 3, 2008, 01:44 (GMT)
Added a feature to the UV editor- Average UV islands, this averages selected UV islands, in proportion to the faces area in 3d space.

Renamed 'Pack Charts' to 'Pack Islands' (according to google, uv islands is a more common term)
March 3, 2008, 00:43 (GMT)
Cloth makefiles bugfix which lead in disabled collisions
March 2, 2008, 23:20 (GMT)
Cloth bugfix - stupid typo resulted in missing diagonal springs (reported by nudelZ on #blendercoders)
March 2, 2008, 22:09 (GMT)
blenders window argument -w / -W didnt use the last argument as command line arg should.
March 2, 2008, 22:01 (GMT)
Cloth: Bugfix for IRIX compile (hopefully), bugfix for multiple springs (appeared on triangles), _test_ for inlining on msvc
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021