Blender Git Commits

Blender Git "master" branch commits.

Page: 5113 / 5574

January 26, 2007, 10:37 (GMT)
* nmesh to mesh
* fixed errors with Null materials
* faster material exporting
* export with modifiers applied
* faces with invalid material indicies work now (maybe should be delt with in the Py API)
* removed per vert col code since all colors are pre face now.
January 26, 2007, 07:32 (GMT)
fixed some errors, small usability enhancements.
January 26, 2007, 07:01 (GMT)
added option "morph target" since many people complain that verts are re-ordered with some options enabled.
January 26, 2007, 06:02 (GMT)
fixed an obscure bug in obj import (possibly in Mesh.c) that made adding edges as faces mess up.
export obj now dosnt remove double UV's, its too slow.

updated version numbers to 243 and other minor changes.
Revision c1bf780 by Chris Burt
January 26, 2007, 00:24 (GMT)
joeedh (Joe Eagar) found a problem with blur node where image offsets
from translate node (and others I assume) were not preserved. I commit
because his node_composite.c is tainted with pynode stuff. Thanks Joe!
Revision 61c8471 by Joseph Eagar
January 25, 2007, 22:47 (GMT)
=FSAA fix=

This commit fixes problems with FSAA (full-screen video card antialiasing) with selection.
It turns off FSAA for the backbuffered select drawing function.

Since opengl's extension system is incomphrehensible to me (at least not without committing glew), I've
basically done a little hack that detects if the value we need for glDisable (MULTISAMPLE_ARB) is defined,
and if not defines it. Also, this commit only works on windows, because glx sadly seems to not support
arb_multisample at all, and in all likelihood neither does osx.

Joe
January 25, 2007, 21:43 (GMT)
Two fixes:

- Previous fix (commit today) for outliner-selecting and mode disabling
forgot to do this for texture paint.

- outliner: theme color drawing for background was using char with overflow
possibility.
January 25, 2007, 20:48 (GMT)
Bugfix #5832

Bake-render crashed when renderer was not "Intern".
Revision 148a749 by Ken Hughes
January 25, 2007, 19:31 (GMT)


Python API
----------
Replacing locally-declared function prototype with included one.
January 25, 2007, 16:54 (GMT)
Bugfix #5796

Selecting objects using Outliner should also end modes, especially when not
provided (like sculpt mode on lamps).
Revision 6446c23 by Kent Mein
January 25, 2007, 16:21 (GMT)


Needed an extra header to find offsetof

Kent
January 25, 2007, 15:19 (GMT)
Bug fix for:
[ #5000 ] Changin EditMode in Script wrecks memory

Armatures create weakreferences in __main__.__dict__. When Window.Editmode is called, the weaklist it iterated over and armatures are updated.
January 25, 2007, 14:49 (GMT)
Fix for patch provided bt Diego, one NULL check too many!
Revision d7de954 by Kent Mein
January 25, 2007, 14:02 (GMT)


A couple of null checkes needed, patch provided by Diego Borghetti of
Plumiferos

patch tracker:
https://projects.blender.org/tracker/index.php?func=detail&aid=5825&group_id=9&atid=127

Kent
January 25, 2007, 11:59 (GMT)
Plumiferos-reported Proxy bug:

Appending a scene (i.e. "make local") didn't set the correct library
tag in linked proxy. That caused file saving to ignore the proxy object.
January 25, 2007, 07:07 (GMT)
* sync with verse cvs (for silencing some warnings +
safe to do, since verse is not
enabled in release).
January 25, 2007, 04:18 (GMT)
use better Python 2.4 syntax sorting (in a try so py 2.3 still works)
use new scene/object creation for making temp objects.
January 24, 2007, 20:51 (GMT)
IRC reported bug: sometimes menu entries showed a name like "%l", caused
by imporper handling of separators in menus.
Revision d553eee by Kent Mein
January 24, 2007, 17:55 (GMT)


More fixes thanks to paprmh.

Kent
January 24, 2007, 16:10 (GMT)
Small tweak in clipping code for irregular shadow buffers
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021