Blender Git Commits

Blender Git "master" branch commits.

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January 24, 2007, 15:03 (GMT)
Bugfix #5818

OpenEXR MultiLayer: line order DECREASING_Y (openexr spec) crashes newer
openexr libs in windows... ???
Removed it, since tests reveiled the line order is still bottom-top
January 24, 2007, 09:13 (GMT)
Bugfix #5816

Render pipeline: setting option "Single layer render" and having the active
layer disabled, crashed blender. It's a non-option anyway, so on a single
layer render, that layer is enabled by default now.
January 24, 2007, 05:06 (GMT)
* remove HAVE_CONFIG_H stuffy. Like... what?
January 24, 2007, 05:04 (GMT)
* add proper header for chdir().
January 24, 2007, 04:44 (GMT)
* remove warning about add_only_object
Revision 6b179bc by Matt Ebb
January 24, 2007, 02:37 (GMT)
Simple fix for [ #5808 ] Z Combine node accepts only one Z output
January 24, 2007, 01:34 (GMT)
== Multires ==

Fixed bug #5799, Multires mesh modifications get reset by rendering

This bug can cause some nasty data loss (was introduces with my commit for using orco with multires.) Fixed by making sure to do multires_update_levels before applying modifiers.
January 23, 2007, 20:41 (GMT)
=== BUGFIX ===
[ #5802 ] Blender crash when trying "Append or Link" with long directory names
- was copying bytes past the end of allocated string
Revision 2cd4fca by Chris Want
January 23, 2007, 20:08 (GMT)
I need to use the 64-bit Linux blender, but I don't want to accidentally
commit creator.c, so if this file is compiled and the macro YESIAMSTUPID
is defined, the executable will run, with a mean warning printed to stdout.
Enable in cmake by setting YESIAMSTUPID to On, or with make by putting
"export NAN_YESIAMSTUPID=true" in user-def.mk.
January 23, 2007, 16:51 (GMT)
use add_only_object to add a new object with defailts.
January 23, 2007, 15:39 (GMT)
=== Transform ===

Make manipulator compatible with snapping. At first, I thought this would have been a bad idea, but after talking to some people, it seem more confusing than not to have it act differently, so I'm bringing it in line.
Revision 46d7b91 by Jiri Hnidek
January 23, 2007, 14:19 (GMT)


== Verse Bug Fix ==

- several checks for NULL pointer
Revision 56a4f52 by Charlie C
January 23, 2007, 13:25 (GMT)
Two errors caused by previous commit;
One related to extension handling on Linux, the other is a fix for compiling with Irix and STL
January 23, 2007, 10:03 (GMT)
Bugfix #5786

Shaded drawmode, objects with negative scale, did not draw correct.
Error already since 2.37 (commit of may 2005)
Revision 43b390c by Matt Ebb
January 22, 2007, 23:11 (GMT)
Fix for [ #5785 ] standard bezier curve resolution doesn't show correctly in 3d
view: Just made the initial curve resolution consistent between curve parts'
resolution and curve object's resolution.
Revision 42ef81d by Ken Hughes
January 22, 2007, 22:59 (GMT)


Python API
----------
Bugfix #3233: throw an IOError exception in Library.Open() if the specified
library file cannot be opened.

This had been changed to a "feature request" but should have been a bug, even
though it worked as documented (or rather, the documentation described what
the function did).
Revision 5dd1a39 by Matt Ebb
January 22, 2007, 22:26 (GMT)
== Interface ==

Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be
doing a lot more on this in the next release cycle, but I'm bringing these icons
over now since they're new features and we don't really have any icons for them
at the present.
Revision 6cbd505 by Kent Mein
January 22, 2007, 19:47 (GMT)


I put stuff into the code that shouldn't have been there. Reverts this small statement so
its correct again.

Thanks paprmh....

Kent
Revision c778c7f by Kent Mein
January 22, 2007, 17:43 (GMT)


Paprmh's fix for the blur plugin.

Kent
January 22, 2007, 17:31 (GMT)
applied patch 5779 with some modifications to fix own error, (uv indicies could be out of order)

removed image support, Blender could import but not 3dsmax :/ - even managed to get 3dsdump to report a blender and max file to have the same data but max still dosnt like.
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