June 23, 2006, 15:08 (GMT) |
Patch(s) provied by Fabien Devaux This fixes bug# 4421 http://projects.blender.org/tracker/index.php?func=detail&aid=4421&group_id=9&atid=125 Initalizes audio in scrub mode properly. also avoids playing back some samples twice. Kent |
Revision 619d0dc by Erwin Coumans June 23, 2006, 14:10 (GMT) |
bug: normalized raycast |
Revision 03a1ee3 by Ton Roosendaal June 23, 2006, 12:15 (GMT) |
Bugfix #4420 + #3975 Found reasonable OK solution for a cyclic dependency that was bothering a lot of (character) animators. They would like to drive bones with Objects, but that lagged when you parent these Objects to the armature, since that's a circular dependency. Since Driver relations are only looking at local object properties (i.e. it's local position/rotation) there's a simple way to solve it. In case such Objects have an Ipo, it reads driver values directly from the Object Ipo (on correct time) instead of Object values. |
Revision db3b637 by Campbell Barton June 23, 2006, 11:31 (GMT) |
Made outliner default over oops - looks like it was intended to be but it didnt work, need to change the .B.blend file so the default isnt OOPS. |
Revision d812e66 by Campbell Barton June 23, 2006, 09:14 (GMT) |
face select mode would allow you to enter it even if the object was not on a visible layer. Changed this to be the same as editmode. |
Revision d27c4e0 by Ton Roosendaal June 23, 2006, 09:13 (GMT) |
Bugfix #4418 Too strict code prevented saving OpenGL rendered images with F3. |
Revision ce0436f by Erwin Coumans June 23, 2006, 00:34 (GMT) |
bugfix: tau/damping not linked up, this allows for solving some physics setup problems |
Revision 481364c by Ton Roosendaal June 22, 2006, 16:56 (GMT) |
The "Render Result" image should get tagged "ok" after being set. Some of the other functions in blender check for it. Important note; this builtin generated image, also "Viewer Node", should not be used as input for composite, or for Image texture. I should make this excluded from browsing probably... |
Revision e21c782 by Ton Roosendaal June 22, 2006, 15:25 (GMT) |
Plumiferos report: Using multiple levels linked scenes (as 'set') didn't make sure animation updates were executed in the deeper levels. It only still did the first set. |
Revision 8be0682 by Ton Roosendaal June 22, 2006, 14:00 (GMT) |
Bugfix #3773 Option SHIFT+CTRL+5, "select all non-tria/quad" didnt work at all. |
Revision 7cb459b by Ton Roosendaal June 22, 2006, 13:04 (GMT) |
fix #4327 The Mesh Bevel tool doesn't look at selection (works on all) but it called a recalc-normals that assumed selection. Added a select-all prior to bevel. (bevel doesnt even respect hidden!) |
Revision 7f72afa by Ton Roosendaal June 22, 2006, 12:25 (GMT) |
Button alignment error in Particle panel (set 'static'). Appeared to be a missing check in the alignment code even. :) |
Revision 75c6fe7 by Ton Roosendaal June 22, 2006, 10:34 (GMT) |
Bugfix #4411 New option "Loop to region" selection crashed when no valid loop was selected. Just a NULL pointer check. Also: unified function declaration syntax, so it matches with rest of code. |
Revision bf6ecd6 by Ton Roosendaal June 22, 2006, 10:10 (GMT) |
Fix #4403 Render: the Lamp-halo (spots) didn't respect the local view-layer options in the RenderLayers. |
Revision 7a95aad by Ton Roosendaal June 22, 2006, 09:35 (GMT) |
Bugfix #4397 3D Window preview render accidentally called Yafray. That's a not working feature yet. Could work for external renders though, but that's for another time i think. :) |
Revision 0f7396e by Ton Roosendaal June 22, 2006, 09:27 (GMT) |
Fix #4406 The Stucci texture now returns an 'intensity' value too, this wasn't too interesting though... not reflecting all options for the texture itself. Now it shows better in preview renders. |
June 22, 2006, 07:06 (GMT) |
* Two sequence editor fixes, found by Peter - strip handle selection now properly uses the new clamped handle size, instead of the old triangles - fixed an issue where a strip resized inwards would disappear when the original start < window edge < resized start, and vice versa |
Revision 1930156 by Alfredo de Greef June 22, 2006, 03:12 (GMT) |
bug #4380, border rendering was not correct. solution could have been much simpler, but since that would have required altering blender code (only a single line though)... also fixed a minor bug reported in the yafray forums, when spotlights had the shadowbuf flag set and then switching to yafray, yafray still rendered shadows which to user was unexpected since there was no shadow flag enabled in the yafray lamp panel, so now ignores the blender flag. |
Revision e5804da by Erwin Coumans June 22, 2006, 02:20 (GMT) |
bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original. |
Revision 9dc91d2 by Erwin Coumans June 22, 2006, 02:09 (GMT) |
fixed restore/suspendDynamics bug |
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