Revision 11293a6 by Ton Roosendaal February 14, 2006, 22:14 (GMT) |
Potential fix for crashing ogl in drawing render updates... ATI only? I don't know why, but at Andrea's system it goes fine. |
Revision c9fa1a2 by Ton Roosendaal February 14, 2006, 19:25 (GMT) |
Forgot to commit define.... tsk! |
Revision 3eb971a by Ton Roosendaal February 14, 2006, 18:47 (GMT) |
Added 'screen' to texture mixing menu as well. |
Revision 1c7187f by Ton Roosendaal February 14, 2006, 18:41 (GMT) |
Added blending type "Overlay" to options for Mix node & ramp shaders. The description is here; it blends nicely bright parts. http://www.pegtop.net/delphi/articles/blendmodes/overlay.htm |
Revision acb5f6e by Ton Roosendaal February 14, 2006, 18:04 (GMT) |
Added callback to compositor, so it can print in RenderWindow header the current to-be composited node and amount of memory in use. |
Revision 86e9faa by Johnny Matthews February 14, 2006, 17:55 (GMT) |
A small alteration for C syntax, code and vars mixed up (MSVC complained about this). |
Revision 57243ce by Ton Roosendaal February 14, 2006, 17:35 (GMT) |
Render Layer button typo... |
Revision 3cf0bbf by Ton Roosendaal February 14, 2006, 17:32 (GMT) |
Nasty memory conflict in Compositor... when: - a Group has Curve node inside - this Group was re-used more times - with threaded render activated - and both groups executed on same time Then the premultipy optimize table was created twice... causing memory to confuse. |
Revision b9bd02e by Ton Roosendaal February 14, 2006, 16:16 (GMT) |
Uncommitted button "Single" from render-layer panel... this was supposed to be a new feature, but have not working code for it yet :) |
Revision ec42d60 by Ton Roosendaal February 14, 2006, 11:46 (GMT) |
Weekly cleanup in my precious blender tree :) Unused variables, missing prototypes mostly. |
Revision ff830a9 by Ton Roosendaal February 14, 2006, 11:30 (GMT) |
Dangerous typo in softbody.c... a missing '/' made a /* */ comment to disable the entire next line of code too. |
Revision 9da59fd by Ton Roosendaal February 14, 2006, 11:28 (GMT) |
Bug fix: copying a scene, choosing 'empty scene' did a corrupt copy of the scene render layers Little feat: Render Result Nodes that use other scene, have icon in button to indicate this. |
Revision 86511ab by Ton Roosendaal February 14, 2006, 10:02 (GMT) |
Reviewed octree filling times... found a way to optimize some 10% of time, nothing radical. :) Just remember to always try higher octree resolutions (256 or 512) or more complex scenes. Can be 5-10 times faster. For waiting pleasure; added a per-second header print update to tell where octree is. Also added an ESC test in octree making. (Commit in image.c is a faulty print for 'Not an anim'). |
Revision 92e0925 by Ton Roosendaal February 14, 2006, 00:05 (GMT) |
Made threaded Compositing more friendly for last node in list... the main thread entered a loop without sleep() then. |
Revision cf02e6d by Ton Roosendaal February 14, 2006, 00:04 (GMT) |
Bug in vector blur; the mask anti-alias code was accidentally using a char for counting the size of a 'jaggie' to be antialiased, which can of course be more than 255 pixels in size... causing eternal loop. |
Revision 1f21e2e by Geoffrey Bantle February 13, 2006, 22:49 (GMT) |
Modified Files: source/blender/blenlib/BLI_editVert.h source/blender/include/BIF_editmesh.h source/blender/src/edit.c source/blender/src/editmesh.c source/blender/src/editmesh_lib.c source/blender/src/editmesh_mods.c source/blender/src/editmesh_tools.c source/blender/src/header_view3d.c Log: Commit of the 'upgraded merge tools' (Patch #3345) and 'inclusive selection mode conversion' (Patch #3768). |
Revision 9104862 by Ton Roosendaal February 13, 2006, 22:38 (GMT) |
Typo in smart SETLOOPER() define, which I added to prevent nasty loop code for going over all objects in set. :) |
Revision 2a8cafb by Ton Roosendaal February 13, 2006, 21:40 (GMT) |
Fix in blur filter 'bokeh'. This filter type uses a filter-image, and spreads color of current pixel over all neighbour pixels based on this filter-image. That creates a problem on borders... since there only parts get accumulated. Solved by going over the to-be-filtered image pretending it is wider exactly the amount of the filter-image size. |
February 13, 2006, 21:08 (GMT) |
Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: http://www.blender.org/forum/viewtopic.php?t=8121 |
Revision 2d7e61d by Ton Roosendaal February 13, 2006, 20:39 (GMT) |
Ugly bug in ungrouping... it left freed memory in the main database. |
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