Blender Git Commits

Blender Git "master" branch commits.

Page: 5261 / 5574

February 14, 2006, 22:14 (GMT)
Potential fix for crashing ogl in drawing render updates... ATI only?
I don't know why, but at Andrea's system it goes fine.
February 14, 2006, 19:25 (GMT)
Forgot to commit define.... tsk!
February 14, 2006, 18:47 (GMT)
Added 'screen' to texture mixing menu as well.
February 14, 2006, 18:41 (GMT)
Added blending type "Overlay" to options for Mix node & ramp shaders.

The description is here; it blends nicely bright parts.
http://www.pegtop.net/delphi/articles/blendmodes/overlay.htm
February 14, 2006, 18:04 (GMT)
Added callback to compositor, so it can print in RenderWindow header the
current to-be composited node and amount of memory in use.
February 14, 2006, 17:55 (GMT)
A small alteration for C syntax, code and vars mixed up (MSVC complained about this).
February 14, 2006, 17:35 (GMT)
Render Layer button typo...
February 14, 2006, 17:32 (GMT)
Nasty memory conflict in Compositor... when:

- a Group has Curve node inside
- this Group was re-used more times
- with threaded render activated
- and both groups executed on same time

Then the premultipy optimize table was created twice... causing memory
to confuse.
February 14, 2006, 16:16 (GMT)
Uncommitted button "Single" from render-layer panel... this was supposed
to be a new feature, but have not working code for it yet :)
February 14, 2006, 11:46 (GMT)
Weekly cleanup in my precious blender tree :)
Unused variables, missing prototypes mostly.
February 14, 2006, 11:30 (GMT)
Dangerous typo in softbody.c... a missing '/' made a /* */ comment to
disable the entire next line of code too.
February 14, 2006, 11:28 (GMT)
Bug fix: copying a scene, choosing 'empty scene' did a corrupt copy of the
scene render layers

Little feat: Render Result Nodes that use other scene, have icon in button
to indicate this.
February 14, 2006, 10:02 (GMT)
Reviewed octree filling times... found a way to optimize some 10% of time,
nothing radical. :)
Just remember to always try higher octree resolutions (256 or 512) or more
complex scenes. Can be 5-10 times faster.

For waiting pleasure; added a per-second header print update to tell where
octree is. Also added an ESC test in octree making.

(Commit in image.c is a faulty print for 'Not an anim').
February 14, 2006, 00:05 (GMT)
Made threaded Compositing more friendly for last node in list... the main
thread entered a loop without sleep() then.
February 14, 2006, 00:04 (GMT)
Bug in vector blur; the mask anti-alias code was accidentally using a char
for counting the size of a 'jaggie' to be antialiased, which can of course
be more than 255 pixels in size... causing eternal loop.
February 13, 2006, 22:49 (GMT)
Modified Files:
source/blender/blenlib/BLI_editVert.h
source/blender/include/BIF_editmesh.h
source/blender/src/edit.c source/blender/src/editmesh.c
source/blender/src/editmesh_lib.c
source/blender/src/editmesh_mods.c
source/blender/src/editmesh_tools.c
source/blender/src/header_view3d.c
Log:
Commit of the 'upgraded merge tools' (Patch #3345) and 'inclusive selection mode conversion' (Patch #3768).
February 13, 2006, 22:38 (GMT)
Typo in smart SETLOOPER() define, which I added to prevent nasty loop
code for going over all objects in set. :)
February 13, 2006, 21:40 (GMT)
Fix in blur filter 'bokeh'.

This filter type uses a filter-image, and spreads color of current pixel
over all neighbour pixels based on this filter-image. That creates a
problem on borders... since there only parts get accumulated.

Solved by going over the to-be-filtered image pretending it is wider
exactly the amount of the filter-image size.
Revision 5b7398c by Matt Ebb
February 13, 2006, 21:08 (GMT)
Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org:
http://www.blender.org/forum/viewtopic.php?t=8121
February 13, 2006, 20:39 (GMT)
Ugly bug in ungrouping... it left freed memory in the main database.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021