Revision 2a67307 by Ton Roosendaal February 13, 2006, 20:14 (GMT) |
Bugfix: When using 'border render' (part image), and then in compositor the Preview Panel, you got a crash... this case wasn't anticipated in code... two cropping mechanisms on top. :) Works OK now, but offset of cropping is drawn a bit weird... this case needs recode a bit. On list for later. |
Revision 6b22c57 by Ton Roosendaal February 13, 2006, 19:38 (GMT) |
Bugfix: the RenderResult node, using another scene, didn't use the frame nummers of the active scene. |
Revision ff7f544 by Ton Roosendaal February 13, 2006, 19:27 (GMT) |
Preview rendering improvement; Until now, on each mouse/key event preview render restarted with first tile. It now rememers where it was, and continues rendering. Also tried to get threaded preview working, but its more work than I can spend right now. Back to bugs :) |
Revision f9d7f9e by Ton Roosendaal February 13, 2006, 11:52 (GMT) |
Bugfix in Preview renders; material with lightgroups didn't get initialized correctly. |
Revision 11d2535 by Erwin Coumans February 13, 2006, 06:37 (GMT) |
allow typed constraints (for future hinge/vehicles etc) |
Revision f55e45f by Erwin Coumans February 13, 2006, 06:28 (GMT) |
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin) |
Revision e4790ae by Erwin Coumans February 13, 2006, 05:45 (GMT) |
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com) |
Revision 6c325d7 by Erwin Coumans February 13, 2006, 03:37 (GMT) |
gameplayer will use blender materials automatically |
February 13, 2006, 01:25 (GMT) |
assignment typo: had == instead of = Reported by jkw on the forums. source/blender/python/api2_2x/Text3d.c Kent |
Revision 9809c78 by Ton Roosendaal February 12, 2006, 21:57 (GMT) |
Couple of smaller fixes: - Improved stats drawing while rendering, it now draws - while preparing renderdata - each second the amount of verts/faces. Also while rendering, the amount of finished and total parts are printed. - Added ESC in loop that generated Group render data - On deleting Render Layers, the nodes that use them are now checked and corrected. - Restored drawing all scanlines in renderwindow... this wasn't the bug! |
Revision 94332c5 by Martin Poirier February 12, 2006, 21:09 (GMT) |
Bug #2839: Shift key not working in Shear, Push-Pull and shrink-Fatten - I changed the input method for shear quite a bit. It used to be constant regardless of zooming, so it was quite limiting in the amount of shear you could do. However, I'm not sure if the current method is quite well adjusted, if you think it works too fast, please drop me a line. It's basicly the same method as Shrink-Fatten / Push-Pull except on an horizontal basis. (since shear is an horizontal motion and the two others are more like pulling towards/pushing away from you in regards to the center) - Factored out the input methods in preparation for later code <evil>. |
Revision f4dc04e by Ton Roosendaal February 12, 2006, 20:21 (GMT) |
Work on shadowbuffer system... right now only new filtertypes for sampling have been activated for UI. Check the pictures here: http://www.blender.org/bf/filters/index2.html I also did do tests with anti-aliased shadowbuffers: http://www.blender.org/bf/filters/index3.html But this needs more thinking over still... |
Revision ed25438 by Ton Roosendaal February 12, 2006, 20:17 (GMT) |
Argh! Commented out line in readfile.c (with comment I really dont know what this does), actually makes sure that on linking same data from a library again (after reopening file), the linking of data pointers goes OK. |
Revision 4dfa22b by JLuc Peuriere February 12, 2006, 18:25 (GMT) |
commiting patch #3847 add drag-lock to numbuts to prevent accidental adjustemnts. Patch furnished by Roger Prefontaine (isocles) |
Revision 00683ee by Wouter van Heyst February 12, 2006, 18:07 (GMT) |
==Translations== * Add missing sr@Latn.po translation * Try to make sure fr.po gets read as utf-8 encoded, should fix garbled data showing up |
Revision d79e31c by Wouter van Heyst February 12, 2006, 17:30 (GMT) |
==Translations== * Bring back Serbian and Ukrainian lost in the Orange merge |
Revision 041aecd by Wouter van Heyst February 12, 2006, 17:19 (GMT) |
==Translations== * Make sure all languages get built (Makefile, scons to be done) |
Revision e3e94f1 by Tom Musgrove February 12, 2006, 15:37 (GMT) |
==SConscript fix for cygwin== open inventor export contributed by Radek Barton |
Revision ed4cc92 by Ton Roosendaal February 11, 2006, 23:17 (GMT) |
Couple of features/fixes: - Compositor now frees memory of buffers internally used in groups immediately. This wasn't part of the event-based cache anyway - New option: "Free Texture Images" (in render Output panel). This frees after each render of each scene all images and mipmaps as used by textures. As reference it prints total amount of MB freed. - Render stage 'creating speed vectors' had no ESC checking yet - Made drawing scanline updates during render draw 1 scanline less... dunno, still hunting for weird opengl crashes. - 3D preview render didn't properly skip sequence or composit render. |
Revision 5f29f97 by Ton Roosendaal February 11, 2006, 18:20 (GMT) |
Switching glFlush() to glFinish() in renderwindow drawing for updates... no idea if it helps, will be tested now. :) |
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