Blender Git Commits

Blender Git "master" branch commits.

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January 7, 2006, 10:35 (GMT)
Orange: while testing other code, I found out the scrollwheel code redraws
a 2d window 3 (three!) times on every event! This explains why scrollwheel
seems to lag quite some when used in buttons or outliner.

The view2dzoom() and view2dmove() code is horrid. Nice project for someone
is to move all 2d (View2D struct related) code into its own C file. A lot
of that is spread around in the code.
January 7, 2006, 02:00 (GMT)
removed testing code
January 7, 2006, 00:14 (GMT)
more work to get armatures/blender materials to work under non-windows platforms
January 6, 2006, 21:01 (GMT)
added new files
January 6, 2006, 21:00 (GMT)
added few new files
January 6, 2006, 20:35 (GMT)
use relative paths to avoid including extra folder
January 6, 2006, 20:15 (GMT)

Bug #3658 reported by Daniel Holtz (thanks):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=3658&group_id=9

Running scripts from command line in bg mode:
blender -b -P myscript.py
crashes Blender 2.40.

The problem is in add_text() in text.c: G.scene can be NULL at this
point (in bg mode). Added a check:

line 323:
if (G.scene) /* can be NULL (bg mode) */
BLI_convertstringcode(str, G.sce, G.scene->r.cfra);

The text being added with add_text() in this particular case is the
script filename specified at the command prompt, so it should be ok to skip
BLI_convertstringcode. Feel free to disagree, though.
January 6, 2006, 19:18 (GMT)
FIX: scaling of pupmenu for materials caused text to be cut off.

Scaling up of the text and icon in pupmenu is prevented now in ui_do_but_MENU.
January 6, 2006, 17:57 (GMT)
*vc7 projectfile update
- removed PHY_ode project
- removed ode control from ketsji project
Revision 93f71e2 by Kent Mein
January 6, 2006, 15:29 (GMT)


changed the size of some local vars for 64bit linux.
also added a newline at the end of the file to shut gcc up.

Kent
January 6, 2006, 13:33 (GMT)
#3706 (patch tracker)
- Adds missing ipos for texture
* color, contrast, brightness
- Adds IKey menu in the texture subcontext

#3711 (bug tracker)
- report and patch for missing blend types Halo and Radial

Patches by Levon Hudson
January 6, 2006, 12:37 (GMT)
Todo #2574

Setchain: it allows you to chain sets. It checks for loops when trying
to assign new scene, and will notify if changing set would create a loop.
January 6, 2006, 09:57 (GMT)
fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor
January 6, 2006, 09:40 (GMT)
removed extra characters
January 6, 2006, 09:02 (GMT)

disable game engine and gameplayer for all platforms except windows.
Then after cvs is unfrozen, development can continue.
January 6, 2006, 07:34 (GMT)
openal didn't compile under linux, some casting problem.
Revision dd3356f by Kent Mein
January 6, 2006, 04:43 (GMT)


Added current directory to includes so it could find some headers.
(I still do not have the whole thing working but I'm stumped now and
figured this will save someone a little time)

Kent
Revision 5136885 by Kent Mein
January 6, 2006, 04:13 (GMT)


Headerfile had wrong Capatalization.

Kent
January 6, 2006, 03:46 (GMT)

Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.

Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
January 6, 2006, 01:53 (GMT)
Scene.c - Removed redraw when in non UI mode.
Lamp.py - Example indent
Object.py - Improved join documentation.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021