Blender Git Commits

Blender Git "master" branch commits.

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Revision 24954c9 by Kent Mein
March 10, 2004, 19:16 (GMT)


Modifications to get scons to work under Solaris. Currently
its setup to use gcc and you need to edit config.opts and replace cc and CC
with gcc and g++ but other than that it compiles now.

Kent
March 9, 2004, 22:00 (GMT)
Added Activator Code for a Loop select rotation

Rotation Current;y goes like this in editmode...

alt-b : vertex loop select
alt-b : face loop select
alt-b : off

I also removed the console output for changing to small cursor.
March 9, 2004, 21:14 (GMT)
- [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process.
March 9, 2004, 20:02 (GMT)
SCons updates
* Default build dir is now: ../build/<platform>/
with <platform> ofcourse the platform you're building on.
This option is still configurable in config.opts. It was just a feature
request.
* Allow the user to specify a different config.opts file from the command
line. This one was at my todo, but Kester was kind enough to implement this
in Tuhopuu2 already. Thanks Kester!
To generate/use a different options file:
scons CONFIG=your_config_options_file
March 9, 2004, 18:21 (GMT)
- [SCONS] update to use the new csg script if you set the variable to true. I keep it to this file for the moment, since building this is not always successfull. So if you want to use this instead of the current method, set NEW_CSG in this file to true.
March 9, 2004, 18:19 (GMT)
- [SCONS] SConscript for the new csg library
March 9, 2004, 17:21 (GMT)
Constraint blending and accumulator fixes for bug #924 and #983

924: Constraints (especially tracking) on objects with non uniform scaling was screwing the orientation of the object badly
983: Two or more Follow Path constraint on one object was fubar

Fixing 983 enables nice tricks like this: http://www.clubinfo.bdeb.qc.ca/~theeth/Work/Path.blend

URLs for both bugs:
http://projects.blender.org/tracker/index.php?func=detail&aid=924&group_id=9&atid=125
http://projects.blender.org/tracker/index.php?func=detail&aid=983&group_id=9&atid=125
March 9, 2004, 17:06 (GMT)
Added Simple Image Background Exporting for Yafray

Add an image texture to the world (in any channel, the first one with an image will be used) and it will be exported as an image background
The texture 'bright' slider is connected to the 'power' variable

If the image selected ends in hdr, it will be exported into an HDRI block.
The texture 'bright' slider effects exposure adjust (it is slider value - 1) so a value of 1 == no expousre adjust. (this needs a better solution in a later implementation)
March 9, 2004, 14:55 (GMT)
* fix for bug 1008 where the gamma slider for post process (unified renderer) wouldn't update when toggling the gamma button. Fixed by making the toggle redraw.

(fixes: http://projects.blender.org/tracker/index.php?func=detail&aid=1008&group_id=9&atid=125)
March 9, 2004, 13:49 (GMT)
rwenzlaff: Added a small round-off constant to Faceloopcut's percent calc
so that it rounds numbers off consistantly. (Fixes bug #970) Though
it was only a 0.03% error.

Also fixed some sloppy/missing comments.
March 8, 2004, 02:49 (GMT)
Initial commit for vertexloop select. I altered the version that is in tuhopuu to not take into consideration hidden verts.

This commit: selection code, loop cursor and menu option for 3d header committed.

Still to come will be activation code (perhaps shift-B rotation) after more discussion.
March 8, 2004, 02:48 (GMT)
rwenzlaff: Added call to makeDispList() in test_all_displists() after
object_wave(ob) called so subsurf and wave will update 3D window for Alt-A
and frame change.

fixes other 1/2 of bug #1000.
March 8, 2004, 00:24 (GMT)
Rwenzlaff: Force update of displist when effects are present.
In an attempt to optimize, displist wasn't recalced if 3D window subsurf
level was the same as render subsurf level, this kept wave effect
from being calculated in animations if leves were equal.

Fixes 1/2 of bug #1000 (Still doesn't update 3D Window)
March 7, 2004, 20:27 (GMT)
* Added linux-i386 to appease Mandrake 9 users
* Added stdc++ to the platform libs for linux2/linux-i386 for the same users
March 7, 2004, 17:41 (GMT)
Fixed a few typos in tool tips, and made area lamp buttons
label the dimentions more consistantly.

Resolves bugtracker #1001
Revision 9ed4436 by Kent Mein
March 6, 2004, 19:32 (GMT)


Updated the Sun ifdef's basically I standardized them so they
were all the same and make sure all platforms see them.

Kent
Revision b5ae8a3 by Kent Mein
March 6, 2004, 17:16 (GMT)


Reverted the casts so it would compile on irix.
Complaining because the cast confuses the compiler and it complains
lvalue of the expression isn't modifiable.
Probably a way to fix this but I'm lazy so I'm just reverting it to the
warning that works. :)

Also noticed a debug statment that was after a return value so I remove it.
(It was also trying to print memory that had been set to NULL above so
pretty much worthless)

Kent
Revision 6f195f0 by Kent Mein
March 6, 2004, 17:04 (GMT)


Got rid of a cast to float which was causing a warning. (Used a temp
var instead) return (float)atof(something);

is now float x=atof(something); return x;

There is still another one(warning)in this file but hey its a start.

Kent
Revision 0a4a186 by Kent Mein
March 6, 2004, 16:14 (GMT)


added #include <string.h>
to remove the following warnings:
playanim.c:228: warning: implicit declaration of function `strdup'
playanim.c:228: warning: assignment makes pointer from integer without a cast
playanim.c:234: warning: implicit declaration of function `strcpy'
playanim.c:281: warning: assignment makes pointer from integer without a cast
playanim.c:299: warning: implicit declaration of function `strlen'
playanim.c: In function `playanim':
playanim.c:378: warning: implicit declaration of function `strcat'

Kent
March 6, 2004, 13:08 (GMT)
- [WIN32] Ask user to press enter after exiting Blender in debug mode. Previously it would either not fall back to the prompt or not close the new dos-box (ie. not started from a dos-box).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021