Blender Git Commits

Blender Git "master" branch commits.

Page: 5491 / 5574

Revision 30cedeb by Jiri Hnidek
January 21, 2004, 12:45 (GMT)

- some declaration was missing. Blender runs again at IRIX
January 21, 2004, 09:05 (GMT)
- (win32) moved the .res addition to source_files to after the first use of source_files, so the addition makes sense.
- (win32) set the path for ode_include to the prebuilt library.
January 21, 2004, 04:38 (GMT)
BPython:
-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h
(BPI meaning Blender Python-related external Include file).
Had agreed with Ton that makesdna was not the proper place for it.
-- fixed two small warnings in Ipo.c (variables might be used uninitialized)
-- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels):
Blender would hang if a script failed. My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended.

With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated. Sorry to do it now, but I promissed I'd fix this before next release.
January 21, 2004, 01:53 (GMT)
- Fixed Displacement Hollow vs. Solid problem. Test for flipped
normals was commented out.
January 20, 2004, 20:28 (GMT)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
I tried building the game engine on Linux, but I get weird errors when
building with ode. There's a dirty #include path in
Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
use_sumo, use_ode, solid_include and ode_include
Revision 1942e48 by Chris Want
January 20, 2004, 05:12 (GMT)
Fixed the "bones on invisible layers, that are constrained to objects on
visible layers, don't move during transform()" bug.
January 20, 2004, 04:57 (GMT)
Scripts in menus:
- now the file .Bpymenus is in ~/.blender/, please delete the old one
- both ~/.blender/scripts/ and (if set) user pref scripts dir are scanned for scripts
- 2 scripts of the same group with the same name, one in each dir: user pref overwrites the other's entry
- fixed the problem with trailing backslash, was my fault (used NULL instead of "/" for relbase in BLI_make_file_string
- slightly changed msgs to be less verbose and parsing to be more forgiving
- if a script registers with a wrong group, 'Misc' is used instead
- 'Blender' tag is now checked, gives a warning (notice) msg if script is newer than Blender program

Blender.NMesh module and doc:
- added vertex.sel var to get/set selection state of vertex.
January 19, 2004, 18:44 (GMT)
Added missing headers for unix systems
January 19, 2004, 18:36 (GMT)
Error checking in system call.
January 19, 2004, 16:33 (GMT)
Text Editor hotkeys fixing (Bug #904 http://projects.blender.org/tracker/index.php?func=detail&aid=904&group_id=9&atid=125 )
The real hotkeys didn't match the ones written in the menus.

I made the hotkey match the menu entry (I could have done the other way around, but the hotkeys in the menu were more consistant and logical than the real ones).

Also started cleaning hotkey management in this file. The even is splitted in two switch with some events being catched in both. This creates some strange double event catching sometimes. I'll be fixing that this afternoon (school time now).
January 19, 2004, 15:32 (GMT)
Search for yafray path under unix like systems (using expected paths).
Should fix OS X problems with executing yafray.
Revision e34cb90 by guignot
January 19, 2004, 10:52 (GMT)
moved a local variable declaration, which crashed MSVC... Picky compiler...
Revision 969966f by guignot
January 18, 2004, 23:43 (GMT)
fixed a bug in addCurve function. The semantics has not been changed. Tkx to jms for pointing it.
January 18, 2004, 20:00 (GMT)
corrected particle object dupliverts and aramature duplivert export problems
corrected power slider increment update
January 18, 2004, 18:14 (GMT)
- spelled catmull's name right ;)
- bug fix, rebuild displist after decimation apply
- bug fix, decimation was not freeing deform weights
January 18, 2004, 18:04 (GMT)
- bug fix, access thru null displist (rare, triggered by another bug
where mesh displist isn't rebuilt)
January 18, 2004, 17:17 (GMT)
- Made dispfact for new mtex default to 0.2.
- Fine tunes scaleing of Nor channel to better match intensity chan.
- removed last debug printf.
January 18, 2004, 16:55 (GMT)
Drawing a line to show where the area lights are heading.

Feel free to make better.
January 18, 2004, 15:08 (GMT)
Script menus:
-- trying a different approach to see if the crash on Windows goes away.

Running a script with PyRun_File -- a Python/C API function -- was probably
the cause for crashes on Windows, because it uses a pointer to a FILE
struct and on windows this struct can be "different and incompatible"
depending on which libc was used to build the program. This is mentioned in
the Python/C API Ref Manual, chapter 2.

Now we're loading the file contents to a string buffer and using PyRun_String.
Revision e581b5c by Chris Want
January 17, 2004, 18:40 (GMT)
When renaming a bone in editmode, make sure the name of the pose channel
for the bone is also updated (and hence ensure that the constraints are
still valid).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021