January 30, 2017, 14:35 (GMT) |
Fixed unfreed memory |
January 30, 2017, 14:17 (GMT) |
Fix crash on read file |
January 30, 2017, 14:09 (GMT) |
Fixed Pointer problem. Now materials are working. |
January 30, 2017, 13:41 (GMT) |
Added scene.active_engine_settings |
January 30, 2017, 13:20 (GMT) |
Collection Editor based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: * Renamed references of layer manager to collections manager * I didn't include the editors/space_collections/ draw and util files. I still need to bring the drawing code here, so we see something. |
January 30, 2017, 13:15 (GMT) |
Layers: allow anonymous collection, and set active collection when linking it |
January 30, 2017, 12:03 (GMT) |
Fixed Engine name length |
January 30, 2017, 11:19 (GMT) |
Fix read/writefile.c |
January 30, 2017, 01:24 (GMT) |
Changes to DNA/RNA. Follow same layout as sensors. |
January 28, 2017, 23:55 (GMT) |
Change in DNA/RNA. Still missing freeing and read/write. |
January 27, 2017, 16:17 (GMT) |
Added switch to test viewport cache |
January 27, 2017, 14:20 (GMT) |
Temporarily prevent crash on edit mode |
January 27, 2017, 11:46 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine |
January 27, 2017, 10:18 (GMT) |
Introduce Dynamic Batches + Relationship lines + Clear some matrix warnings |
January 26, 2017, 18:49 (GMT) |
Merge branch 'render-layers' of git.blender.org:blender into clay-engine # Conflicts: # source/blender/makesdna/DNA_scene_types.h |
January 26, 2017, 18:17 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers Note: renamed blo_do_versions_after_linking_280 to do_versions_after_linking_280 to following the pattern of do_versions_after_linking_270 |
January 26, 2017, 18:01 (GMT) |
Fix blenderplayer build |
January 26, 2017, 17:51 (GMT) |
Fix include compilation error on MSVC 2015. |
January 26, 2017, 17:33 (GMT) |
Fix compilation error on windows |
January 26, 2017, 17:27 (GMT) |
Fixup for selected_objects context This was making crash happen for any operation :/ shame on me |
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