Blender Git Commits

Blender Git "sculpt-dev" branch commits.

Page: 44 / 56

January 14, 2021, 00:05 (GMT)
Basic mask expand operation working
January 13, 2021, 21:59 (GMT)
Initial commit for new generic sculpt expand operator
January 13, 2021, 19:28 (GMT)
Cleanup: Clang format
January 13, 2021, 19:27 (GMT)
Sculpt: Grab brush surface falloff
January 13, 2021, 17:53 (GMT)
Merge branch 'master' into sculpt-dev
January 12, 2021, 18:43 (GMT)
Merge branch 'master' into sculpt-dev
January 9, 2021, 16:56 (GMT)
Merge branch 'master' into sculpt-dev
January 6, 2021, 19:26 (GMT)
Add experimental ripple effects option to the cloth solver
January 6, 2021, 16:34 (GMT)
Merge branch 'master' into sculpt-dev
January 6, 2021, 16:34 (GMT)
Fix crash in fairing and memory optimization
January 5, 2021, 22:49 (GMT)
Merge branch 'master' into sculpt-dev
January 5, 2021, 22:32 (GMT)
Fix crash with scene project and dyntopo
January 5, 2021, 21:47 (GMT)
Sculpt Scene Project: Add option to use vertex normals and brush normal
January 5, 2021, 20:59 (GMT)
Sculpt: add option for use the center of mass to the sphere mesh filter
January 5, 2021, 20:27 (GMT)
Add missing random mask init menu
January 5, 2021, 20:03 (GMT)
Merge branch 'master' into sculpt-dev
January 5, 2021, 17:12 (GMT)
Fix crash with custom input curves versioning
January 5, 2021, 16:53 (GMT)
Fix warnings and windows build
January 5, 2021, 16:52 (GMT)
Merge branch 'master' into sculpt-dev
January 4, 2021, 20:22 (GMT)
Fix windows build
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021