December 25, 2020, 16:09 (GMT) |
Merge branch 'master' into sculpt-dev |
December 24, 2020, 18:58 (GMT) |
Cleanup: Clang format |
December 24, 2020, 18:57 (GMT) |
Sculpt: Smooth Directional deform mode |
December 24, 2020, 18:30 (GMT) |
Merge branch 'master' into sculpt-dev |
December 24, 2020, 15:30 (GMT) |
Merge branch 'master' into sculpt-dev |
December 24, 2020, 15:30 (GMT) |
Preparte curvature fairing and Fairing edit mode operator |
December 23, 2020, 18:23 (GMT) |
Merge branch 'master' into sculpt-dev |
December 23, 2020, 06:47 (GMT) |
Fixed undo bugs caused by SculptVertRef refactor. I need to figure out the right way to make assigning a pointer to a SculptVertRef to an int* spit out a compiler error. |
December 22, 2020, 22:59 (GMT) |
Merge branch 'master' into sculpt-dev |
December 22, 2020, 22:59 (GMT) |
Sculpt: Mask Init operator and random init modes |
December 22, 2020, 22:11 (GMT) |
Added a new cavity automasking mode for sculpt colors painting. In theory it should also work with other sculpt tools (the automasking code is fairly general) though it doesn't seem to do much. |
December 22, 2020, 15:30 (GMT) |
Merge branch 'master' into sculpt-dev |
December 21, 2020, 22:44 (GMT) |
Merge branch 'master' into sculpt-dev |
December 21, 2020, 20:17 (GMT) |
Merge branch 'master' into sculpt-dev |
December 21, 2020, 20:16 (GMT) |
Sculpt: Scene Project Brush |
December 21, 2020, 19:00 (GMT) |
Sculpt: Face Set Edit fill component mode |
December 21, 2020, 15:19 (GMT) |
Merge branch 'master' into sculpt-dev |
December 21, 2020, 09:08 (GMT) |
Merge remote-tracking branch 'origin/master' into temp_bmesh_multires Also redid vcol boundary tool icon, and made a little icon for sculpt color paint. |
December 20, 2020, 15:10 (GMT) |
Merge branch 'master' into sculpt-dev |
December 19, 2020, 20:00 (GMT) |
Merge branch 'master' into sculpt-dev |
|