Blender Git Commits

Blender Git "sculpt-dev" branch commits.

Page: 46 / 56

December 25, 2020, 16:09 (GMT)
Merge branch 'master' into sculpt-dev
December 24, 2020, 18:58 (GMT)
Cleanup: Clang format
December 24, 2020, 18:57 (GMT)
Sculpt: Smooth Directional deform mode
December 24, 2020, 18:30 (GMT)
Merge branch 'master' into sculpt-dev
December 24, 2020, 15:30 (GMT)
Merge branch 'master' into sculpt-dev
December 24, 2020, 15:30 (GMT)
Preparte curvature fairing and Fairing edit mode operator
December 23, 2020, 18:23 (GMT)
Merge branch 'master' into sculpt-dev
December 23, 2020, 06:47 (GMT)
Fixed undo bugs caused by SculptVertRef refactor. I need to figure out
the right way to make assigning a pointer to a SculptVertRef to an int*
spit out a compiler error.
December 22, 2020, 22:59 (GMT)
Merge branch 'master' into sculpt-dev
December 22, 2020, 22:59 (GMT)
Sculpt: Mask Init operator and random init modes
December 22, 2020, 22:11 (GMT)
Added a new cavity automasking mode for sculpt colors painting.
In theory it should also work with other sculpt tools (the
automasking code is fairly general) though it doesn't seem
to do much.
December 22, 2020, 15:30 (GMT)
Merge branch 'master' into sculpt-dev
December 21, 2020, 22:44 (GMT)
Merge branch 'master' into sculpt-dev
December 21, 2020, 20:17 (GMT)
Merge branch 'master' into sculpt-dev
December 21, 2020, 20:16 (GMT)
Sculpt: Scene Project Brush
December 21, 2020, 19:00 (GMT)
Sculpt: Face Set Edit fill component mode
December 21, 2020, 15:19 (GMT)
Merge branch 'master' into sculpt-dev
December 21, 2020, 09:08 (GMT)
Merge remote-tracking branch 'origin/master' into temp_bmesh_multires

Also redid vcol boundary tool icon, and made a little icon for sculpt
color paint.
December 20, 2020, 15:10 (GMT)
Merge branch 'master' into sculpt-dev
December 19, 2020, 20:00 (GMT)
Merge branch 'master' into sculpt-dev
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021