Blender Git Commits

Blender Git "simulation-tree" branch commits.

Page: 28 / 121

November 20, 2019, 17:11 (GMT)
new try_lookup method for StringMap
November 20, 2019, 16:37 (GMT)
new vnode to multifunction mapping
November 20, 2019, 16:08 (GMT)
change the node mapping a bit
November 19, 2019, 13:34 (GMT)
more utility functions
November 19, 2019, 12:38 (GMT)
extract preprocessed vtree data from builder
November 19, 2019, 09:49 (GMT)
improved debug error checking
November 19, 2019, 09:17 (GMT)
cleanup parameter checks
November 17, 2019, 11:10 (GMT)
refactor MFParamType
November 15, 2019, 15:09 (GMT)
add missing static keywords
November 15, 2019, 15:03 (GMT)
optimize Get Nearest Point when the object is the same for every element
November 15, 2019, 15:03 (GMT)
fix task scheduling
November 15, 2019, 14:30 (GMT)
use more global external data cache
November 15, 2019, 14:28 (GMT)
fix Map Range clamping
November 15, 2019, 14:06 (GMT)
remove unused code
November 14, 2019, 15:31 (GMT)
prevent recursive node groups
November 14, 2019, 14:39 (GMT)
make group defaults work
November 14, 2019, 14:20 (GMT)
add Random Float node
November 14, 2019, 13:43 (GMT)
remove unnecessarily complex code
November 14, 2019, 12:40 (GMT)
remove unused nodes
November 14, 2019, 12:38 (GMT)
initial working function groups
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021