Blender Git Commits

Blender Git "simulation-tree" branch commits.

Page: 48 / 121

September 5, 2019, 08:05 (GMT)
Merge branch 'master' into functions
September 4, 2019, 16:05 (GMT)
vertices should have a unit length normal
September 4, 2019, 14:27 (GMT)
improve spacing of trail particles
September 4, 2019, 14:27 (GMT)
temporarily remove unnecessary emitter sockets
September 4, 2019, 14:27 (GMT)
assert that the number of temporary buffers does not grow unbounded
September 4, 2019, 14:27 (GMT)
cleanup
September 4, 2019, 14:27 (GMT)
cleanup handling of emitter action contexts
September 4, 2019, 14:27 (GMT)
take triangle areas into account
September 4, 2019, 14:27 (GMT)
cleanup
September 4, 2019, 14:27 (GMT)
better time sampling in mesh emitter
September 4, 2019, 14:27 (GMT)
compute barycentric weights more centrally
September 4, 2019, 14:27 (GMT)
store surface velocities in surface context
September 4, 2019, 14:27 (GMT)
refactor usage of MeshSurfaceContext
September 4, 2019, 14:27 (GMT)
support slicing ArrayRef with range
September 4, 2019, 14:27 (GMT)
use Surface Info node instead of Collision Info
September 4, 2019, 14:27 (GMT)
refactor triangle weight computation
September 4, 2019, 14:27 (GMT)
Merge branch 'master' into functions
September 4, 2019, 09:33 (GMT)
skip matrix interpolation when not necessary
September 4, 2019, 09:09 (GMT)
move AttributesRef to BKE namespace
September 4, 2019, 08:51 (GMT)
more accurate runtime type checking in debug builds
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021