Blender Git "simulation-tree" branch commits. Page: 48 / 121 September 5, 2019, 08:05 (GMT) | Merge branch 'master' into functions
| September 4, 2019, 16:05 (GMT) | vertices should have a unit length normal
| September 4, 2019, 14:27 (GMT) | improve spacing of trail particles
| September 4, 2019, 14:27 (GMT) | temporarily remove unnecessary emitter sockets
| September 4, 2019, 14:27 (GMT) | assert that the number of temporary buffers does not grow unbounded
| September 4, 2019, 14:27 (GMT) | cleanup
| September 4, 2019, 14:27 (GMT) | cleanup handling of emitter action contexts
| September 4, 2019, 14:27 (GMT) | take triangle areas into account
| September 4, 2019, 14:27 (GMT) | cleanup
| September 4, 2019, 14:27 (GMT) | better time sampling in mesh emitter
| September 4, 2019, 14:27 (GMT) | compute barycentric weights more centrally
| September 4, 2019, 14:27 (GMT) | store surface velocities in surface context
| September 4, 2019, 14:27 (GMT) | refactor usage of MeshSurfaceContext
| September 4, 2019, 14:27 (GMT) | support slicing ArrayRef with range
| September 4, 2019, 14:27 (GMT) | use Surface Info node instead of Collision Info
| September 4, 2019, 14:27 (GMT) | refactor triangle weight computation
| September 4, 2019, 14:27 (GMT) | Merge branch 'master' into functions
| September 4, 2019, 09:33 (GMT) | skip matrix interpolation when not necessary
| September 4, 2019, 09:09 (GMT) | move AttributesRef to BKE namespace
| September 4, 2019, 08:51 (GMT) | more accurate runtime type checking in debug builds
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