Blender Git "simulation-tree" branch commits. Page: 61 / 121 July 30, 2019, 12:59 (GMT) | show node search in menu
| July 30, 2019, 12:59 (GMT) | use background color for particle type node
| July 30, 2019, 12:59 (GMT) | rename
| July 30, 2019, 12:55 (GMT) | renamed particle_modifier_output to particle_effector_output
| July 30, 2019, 12:41 (GMT) | added point force node for particle nodes
| July 30, 2019, 11:58 (GMT) | rename modifier to effector in some places
That was missing in a previous commit.
| July 30, 2019, 11:44 (GMT) | add color attribute type
| July 30, 2019, 11:27 (GMT) | simplify the way attribute information is stored
| July 30, 2019, 10:14 (GMT) | new Change Particle Color node
| July 30, 2019, 10:01 (GMT) | new Separate Color node
| July 30, 2019, 10:01 (GMT) | new color socket type
| July 30, 2019, 08:59 (GMT) | make object an input in mesh collision event
| July 30, 2019, 08:59 (GMT) | fix wrong element size due to alignment
| July 30, 2019, 08:20 (GMT) | cleanup style
| July 30, 2019, 08:08 (GMT) | Merge branch 'master' into functions
| July 29, 2019, 18:28 (GMT) | windows compile fixes - missing includes
| July 29, 2019, 15:55 (GMT) | rename "size_of_type" to just "size"
| July 29, 2019, 15:53 (GMT) | start taking alignment of types into account when constructing tuples
| July 29, 2019, 15:21 (GMT) | remove more redundant code
| July 29, 2019, 15:17 (GMT) | remove more redundant code
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