June 19, 2016, 03:16 (GMT) |
Added blur, although I might rename this tool as smudge and make a seperate blur tool. |
June 18, 2016, 11:28 (GMT) |
Fixed a bug that was preventing me from implementing the blur functionality. Should have blur working in 24 hours. |
June 18, 2016, 08:29 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 18, 2016, 08:28 (GMT) |
Did a little cleanup. Noticed I |
June 16, 2016, 08:40 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 16, 2016, 08:39 (GMT) |
Updated map to be more efficient. Fixed bug with brush radius. Next, looking into getting the nearest ray trace location. |
June 12, 2016, 05:20 (GMT) |
Now free'ing maps. Removed unused function. |
June 12, 2016, 04:59 (GMT) |
Added support for painting multiple leaves at the same time. Also added brush strength and curve fade support. I need to optimize how maps for vert->loops are generated and destroyed. |
June 11, 2016, 10:42 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 11, 2016, 10:41 (GMT) |
Preliminary PBVH painting on vertex paint. Should have weight painting at a similar stage relatively soon. Still need to select all leaves within brush region. |
June 6, 2016, 03:55 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 5, 2016, 07:20 (GMT) |
Added PBVH leaf painting to vertex paint. Weight painting not implemented, but wont take long at all to do. |
June 1, 2016, 05:25 (GMT) |
Quick bug fix causing sculptcache to crash sculpt. |
May 28, 2016, 00:45 (GMT) |
separated sculpt and vwpaint init stroke cache variants and invariants. Now creating a stroke cache in weight paint. |
May 27, 2016, 04:02 (GMT) |
Alloc'd/free'd a stroke cache in both vertex and weight paint toggles. |
May 27, 2016, 03:22 (GMT) |
Moved StrokeCache to sculpt_intern.h and included sculpt_intern.h in paint_vertex.c similar to how sculpt.c includes paint_intern.h. |
May 25, 2016, 10:15 (GMT) |
Remove call to BKE_pbvh_draw from draw_mesh_paint, add pbvh BB drawing to dm's mappedfaces drawing callbacks. Reading BKE_draw_pbvh code, this function actually handles the whole drawing, seems like it does a partial update of only modified geometry (optimized drawing in solid shadding case), don?t think we need that for v/wpaint, at least for now. So rather just added a call to BKE_pbvh_draw_BB (in case debug value is set) in dm's mappedfaces drawing callbacks, should do for now. |
May 25, 2016, 09:34 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
May 24, 2016, 22:23 (GMT) |
Changed PBVH material to match sculpt mode. |
May 24, 2016, 22:04 (GMT) |
Added PBVH & drawing to vertex paint. Now free'ing when vertex/weight paint is toggled off. |
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