Blender Git Commits

Blender Git "soc-2016-pbvh-painting" branch commits.

Page: 7 / 8

June 19, 2016, 03:16 (GMT)
Added blur, although I might rename this tool as smudge and make a seperate blur tool.
June 18, 2016, 11:28 (GMT)
Fixed a bug that was preventing me from implementing the blur functionality. Should have blur working in 24 hours.
June 18, 2016, 08:29 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 18, 2016, 08:28 (GMT)
Did a little cleanup. Noticed I
June 16, 2016, 08:40 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 16, 2016, 08:39 (GMT)
Updated map to be more efficient. Fixed bug with brush radius. Next, looking into getting the nearest ray trace location.
June 12, 2016, 05:20 (GMT)
Now free'ing maps. Removed unused function.
June 12, 2016, 04:59 (GMT)
Added support for painting multiple leaves at the same time. Also added brush strength and curve fade support. I need to optimize how maps for vert->loops are generated and destroyed.
June 11, 2016, 10:42 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 11, 2016, 10:41 (GMT)
Preliminary PBVH painting on vertex paint. Should have weight painting at a similar stage relatively soon. Still need to select all leaves within brush region.
June 6, 2016, 03:55 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 5, 2016, 07:20 (GMT)
Added PBVH leaf painting to vertex paint. Weight painting not implemented, but wont take long at all to do.
June 1, 2016, 05:25 (GMT)
Quick bug fix causing sculptcache to crash sculpt.
May 28, 2016, 00:45 (GMT)
separated sculpt and vwpaint init stroke cache variants and invariants. Now creating a stroke cache in weight paint.
May 27, 2016, 04:02 (GMT)
Alloc'd/free'd a stroke cache in both vertex and weight paint toggles.
May 27, 2016, 03:22 (GMT)
Moved StrokeCache to sculpt_intern.h and included sculpt_intern.h in paint_vertex.c similar to how sculpt.c includes paint_intern.h.
May 25, 2016, 10:15 (GMT)
Remove call to BKE_pbvh_draw from draw_mesh_paint, add pbvh BB drawing to dm's mappedfaces drawing callbacks.

Reading BKE_draw_pbvh code, this function actually handles the whole drawing,
seems like it does a partial update of only modified geometry (optimized drawing
in solid shadding case), don?t think we need that for v/wpaint, at least for now.

So rather just added a call to BKE_pbvh_draw_BB (in case debug value is set)
in dm's mappedfaces drawing callbacks, should do for now.
May 25, 2016, 09:34 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
May 24, 2016, 22:23 (GMT)
Changed PBVH material to match sculpt mode.
May 24, 2016, 22:04 (GMT)
Added PBVH & drawing to vertex paint. Now free'ing when vertex/weight paint is toggled off.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021