April 11, 2016, 12:52 (GMT) |
Attributes for subdivision |
April 11, 2016, 12:52 (GMT) |
Enable displacement for geometry cache |
April 11, 2016, 12:52 (GMT) |
Approximate normals for "true" displacement |
April 11, 2016, 12:52 (GMT) |
Add bvh for subpatches |
April 11, 2016, 12:52 (GMT) |
Adding a geometry cache Squashed the following 7 commits: - Add geometry cache ; geom cache - Add geometry cache ; geom - Add geometry cache ; bvh - Add geometry cache ; mesh - Add geometry cache ; sync - Add geometry cache ; subd - Add geometry cache ; geom bvh |
April 11, 2016, 12:52 (GMT) |
Add max subdivision setting to subdivision meshes |
April 11, 2016, 12:52 (GMT) |
Seperate dice and split for subdivision meshes |
April 11, 2016, 12:52 (GMT) |
Add displacement scale option to displaced meshes |
April 11, 2016, 12:52 (GMT) |
Add basic OpenSubDiv support |
April 11, 2016, 12:52 (GMT) |
Fix support for triangles in DiagSplit implementation |
April 11, 2016, 12:52 (GMT) |
Change use subdivision bool to subdivision type enum |
April 11, 2016, 12:52 (GMT) |
Set normals properly for subdivision meshes |
April 11, 2016, 12:52 (GMT) |
Change Cycles displacement UI to split column |
April 11, 2016, 12:52 (GMT) |
Have dicing happen in screen space |
April 11, 2016, 12:52 (GMT) |
Migrate away from ccl::SubdMesh for tessellation |
April 11, 2016, 12:52 (GMT) |
Add preview dice rate for displacement |
April 9, 2016, 16:56 (GMT) |
Approximate normals for "true" displacement |
April 9, 2016, 16:56 (GMT) |
Attributes for subdivision |
April 9, 2016, 16:56 (GMT) |
Enable displacement for geometry cache |
April 9, 2016, 16:56 (GMT) |
Add geometry cache ; geom bvh |
|