Blender Git Commits

Blender Git "temp-cycles-microdisplacement" branch commits.

Page: 6 / 7

April 11, 2016, 12:52 (GMT)
Attributes for subdivision
April 11, 2016, 12:52 (GMT)
Enable displacement for geometry cache
April 11, 2016, 12:52 (GMT)
Approximate normals for "true" displacement
April 11, 2016, 12:52 (GMT)
Add bvh for subpatches
April 11, 2016, 12:52 (GMT)
Adding a geometry cache

Squashed the following 7 commits:

- Add geometry cache ; geom cache

- Add geometry cache ; geom

- Add geometry cache ; bvh

- Add geometry cache ; mesh

- Add geometry cache ; sync

- Add geometry cache ; subd

- Add geometry cache ; geom bvh
April 11, 2016, 12:52 (GMT)
Add max subdivision setting to subdivision meshes
April 11, 2016, 12:52 (GMT)
Seperate dice and split for subdivision meshes
April 11, 2016, 12:52 (GMT)
Add displacement scale option to displaced meshes
April 11, 2016, 12:52 (GMT)
Add basic OpenSubDiv support
April 11, 2016, 12:52 (GMT)
Fix support for triangles in DiagSplit implementation
April 11, 2016, 12:52 (GMT)
Change use subdivision bool to subdivision type enum
April 11, 2016, 12:52 (GMT)
Set normals properly for subdivision meshes
April 11, 2016, 12:52 (GMT)
Change Cycles displacement UI to split column
April 11, 2016, 12:52 (GMT)
Have dicing happen in screen space
April 11, 2016, 12:52 (GMT)
Migrate away from ccl::SubdMesh for tessellation
April 11, 2016, 12:52 (GMT)
Add preview dice rate for displacement
April 9, 2016, 16:56 (GMT)
Approximate normals for "true" displacement
April 9, 2016, 16:56 (GMT)
Attributes for subdivision
April 9, 2016, 16:56 (GMT)
Enable displacement for geometry cache
April 9, 2016, 16:56 (GMT)
Add geometry cache ; geom bvh
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021