June 19, 2018, 09:43 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 18, 2018, 17:22 (GMT) |
Eevee: LightCache: Add back world baking support. |
June 18, 2018, 17:21 (GMT) |
GPUTexture: Add GPU_texture_layers It's actually used to get the depth size of the texture. This is because GPU_texture_depth is already taken. We need to clean up this API at some point. |
June 18, 2018, 09:20 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache # Conflicts: # source/blender/blenloader/intern/readblenentry.c |
June 15, 2018, 16:02 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 15, 2018, 16:02 (GMT) |
Eevee: Move LightCache from ViewLayer to Scene Also integrate it into the undo system and the depsgraph. Green light means no cache, red means a baked light cache is used. |
June 15, 2018, 15:58 (GMT) |
DRW: Fix typos leading to locks and crashes. |
June 15, 2018, 10:38 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 14, 2018, 17:11 (GMT) |
GPUTexture: Fix missing "n" in printfs. |
June 14, 2018, 16:54 (GMT) |
Eevee: Remove old lightprobe implementation & start fresh. |
June 14, 2018, 09:30 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 13, 2018, 12:19 (GMT) |
Eevee: Lightcache: Add own gl context to the baking job This is to follow the recent changes in how we handle gl context in threads. |
June 11, 2018, 17:09 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 11, 2018, 16:11 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 1, 2018, 12:16 (GMT) |
Eevee: Light Cache: Create Probe data and share the lightcache. The lightcache is now can shared between viewlayers. We need this to share the lighting data with the original viewlayer with the baking layer. The cache is still not working. |
June 1, 2018, 12:16 (GMT) |
Eevee: Light Cache: Add Operator and base implementation. Does nothing at the moment. Just create a job and search all probes in a view layer. Only works if copy on write is enabled. |
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